The following warnings occurred:
Warning [2] Undefined variable $captcha - Line: 15 - File: global.php(587) : eval()'d code PHP 8.2.24 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/global.php(587) : eval()'d code 15 errorHandler->error_callback
/global.php 587 eval
/printthread.php 16 require_once
Warning [2] Undefined variable $redirect_url - Line: 21 - File: global.php(587) : eval()'d code PHP 8.2.24 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/global.php(587) : eval()'d code 21 errorHandler->error_callback
/global.php 587 eval
/printthread.php 16 require_once
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.24 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



The Chronicles of Spellborn
Damage/healing/xx numbers - Printable Version

+- The Chronicles of Spellborn (https://forum.spellborn.org)
+-- Forum: Archive (https://forum.spellborn.org/forumdisplay.php?fid=6)
+--- Forum: The Chronicles of Spellborn: Reborn (https://forum.spellborn.org/forumdisplay.php?fid=18)
+--- Thread: Damage/healing/xx numbers (/showthread.php?tid=179)

Pages: 1 2 3


RE: Damage/healing/xx numbers - Polymo - 04-09-2015

NPC Pathfinding-Movement+Combat WIP:
https://www.youtube.com/watch?v=CxdtPi2hnFA
The current formula for damage i'm using is (basedamage+(baseDamage*linkedAttributeMultiplier*attributeValue)), but not sure if this fits, just one that gets close to the numbers mentioned here.


RE: Damage/healing/xx numbers - Czelsior - 04-09-2015

Looks sweet. Your progress is amazing!
Since there were never any official formulas for dmg calculation (as far as I know) there is nothing left than finding our own calculation.

Your formular seems to be pretty logical. Would be interesting to see the damage output of a max level character with full attributes.


RE: Damage/healing/xx numbers - Polymo - 04-09-2015

Hack does around 33 base damage and has a multiplier of 0.1
So, if you have 100 attribute points in the specific attribute (i read you get 2 per level?)
that would be 33+(33*0.1*100) = 366 (before resistances)
too low?

Edit: also, by how much did a point in an attribute increase the linked affinity and resistance?


RE: Damage/healing/xx numbers - Saltiel - 05-09-2015

Wow, your progresses are really awesome Polymo! oO


RE: Damage/healing/xx numbers - Czelsior - 05-09-2015

Yes ,you get 2 attribute points per level.
366 seems too low.
Should be something around 700-900.
So maybe the multiplier has to be changed. And there is also the morale state which increased/decreased the damage output aswell.

The resistances didn't change at all. (I believe there were sigils to increase them, but not sure right now)
For the affinity it was 1 attribute point which increased the linked affinity by 0,375. So on level 1 you had 3.75 on all affinities.

Edit: What comes to my mind right now...they changed alot of the skills in later versions, so the values from the beta client data could be alot different from the last update.


RE: Damage/healing/xx numbers - Polymo - 05-09-2015

Hm..,
If anyone wants to participate in finding a reasonable formula the values we have are obviously:
Body, Mind, Focus, Physique, Morale, Concentration, FameLevel, PepRank
and then
from the skill damagespecific values (For 'Hack' for example):
Min and max values (31.67/35) and Linked attribute modifier (0.1) and the linked Character statistic (Body)


RE: Damage/healing/xx numbers - Czelsior - 06-09-2015

I edited the average damage value in my previous post.

I did forget that I'm rembered the damage with setup on the target.
http://spellborn.wikia.com/wiki/Setup

It seems the damage calculation is more complex as expected.


RE: Damage/healing/xx numbers - JW-NL - 06-09-2015

I asked one of the masters on this topic to look at it via Ciara's facebook, hope he can give us some hints how it works.

J-W


RE: Damage/healing/xx numbers - CheapThrill - 06-09-2015

Pep rank had a pretty significant impact on damage dealt as well, should be taken into consideration when thinking of how much damage Hack did at 100 Strength, 366 might be a reasonable amount considering the client version + 0 Pep ?, can't remember quite right seeing as if you had 100 strength chances are you was at least Pep 3 or higher most of the time.


Also oh my god it's actually fucking happening, you are the greatest people on this planet, best of luck with this and I hope you can get it working, unfortunatly I'm no good with any of this coding mumbo jumbo but I would like to help wherever I can.


RE: Damage/healing/xx numbers - Czelsior - 06-09-2015

The PeP Rank affected the morale state. And morale affects the damage output, so yeah, the PeP Rank has a big inpact on the damage.
We have to find out how the morale changes the value and integrate it into the formula.

We also have to integrate the special damage types which are affected by the gap between the attackers and targets state rank.
http://spellborn.wikia.com/wiki/State_Damage_Types

Let's see If JW will get some helpful details soon. Smile