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Reversing Spellborn - Printable Version +- The Chronicles of Spellborn (https://forum.spellborn.org) +-- Forum: Archive (https://forum.spellborn.org/forumdisplay.php?fid=6) +--- Forum: The Chronicles of Spellborn: Reborn (https://forum.spellborn.org/forumdisplay.php?fid=18) +--- Thread: Reversing Spellborn (/showthread.php?tid=22) |
Reversing Spellborn - Saltiel - 19-09-2014 Yep I just answered! I also edited my previous message live so I updated my answer. Currently the forum is buggy for me so I do not see your spoiler Edit: Yes I mean exactly these delegates! The character creation one is not very useful update: would be helpful too, but if you have the data about the character selection script, we would be one step closer to the spellborn world! Reversing Spellborn - Saltiel - 19-09-2014 Sorry for double post, but I just updated the doc with packet layout. Miss some information sorry I am in a hurry I have to go to university xD will ,continue the work later in the day! Reversing Spellborn - Polymo - 19-09-2014 i think i puzzled together something. In S2C_WORLD_LOGIN The Subroutine 100027F0 maps well to something i found somewhere in the sdk (even though that may be just coincidence) (this is hexrays decompiler output with my comments) <pre class="_prettyXprint"> char __cdecl 100027F0(int a1, int a2) {  (d_mmos__d_message__read)(*a2, a1, 4);       // int Body  d_mmos__d_message__read(a1 + 4, 4);          // int Mind  d_mmos__d_message__read(a1 + 8, 4);          // int Focus  d_mmos__d_message__read(a1 + 12, 4);         // float Physique  d_mmos__d_message__read(a1 + 16, 4);         // float Morale  d_mmos__d_message__read(a1 + 20, 4);         // float Concentration  d_mmos__d_message__read(a1 + 24, 4);         // int FameLevel  d_mmos__d_message__read(a1 + 28, 4);         // int PePRank  d_mmos__d_message__read(a1 + 32, 4);         // float RuneAffinity  d_mmos__d_message__read(a1 + 36, 4);         // float SpiritAffinity  d_mmos__d_message__read(a1 + 40, 4);         // float SoulAffinity  d_mmos__d_message__read(a1 + 44, 4);         // float MeleeResistance  d_mmos__d_message__read(a1 + 48, 4);         // float RangedResistance  d_mmos__d_message__read(a1 + 52, 4);         // float MagicResistance  d_mmos__d_message__read(a1 + 56, 4);         // int MaxHealth  d_mmos__d_message__read(a1 + 60, 4);         // float PhysiqueRegeneration  d_mmos__d_message__read(a1 + 64, 4);         // float PhysiqueDegeneration  d_mmos__d_message__read(a1 + 68, 4);         // float MoraleRegeneration  d_mmos__d_message__read(a1 + 72, 4);         // float MoraleDegeneration  d_mmos__d_message__read(a1 + 76, 4);         // float ConcentrationRegeneration  d_mmos__d_message__read(a1 + 80, 4);         // float ConcentrationDegeneration  d_mmos__d_message__read(a1 + 84, 4);         // float HealthRegeneration  d_mmos__d_message__read(a1 + 88, 4);         // float AttackSpeedBonus  d_mmos__d_message__read(a1 + 92, 4);         // float MovementSpeedBonus  d_mmos__d_message__read(a1 + 96, 4);         // float DamageBonus  d_mmos__d_message__read(a1 + 100, 4);        // float CopyHealth  return 1; }</pre> Reversing Spellborn - Polymo - 19-09-2014 cool, i could access the dead-dude-world-thing too  And from what i see in the character sheet ingame it seems the values in the above post are right Reversing Spellborn - Saltiel - 19-09-2014 You've got the hex ray decompiler ? I should really download it it would save me a lot of time xD I think you are right because I found something similar at the other end of the process, in onWorldLogin and setBaseCharacterInfo related stuff. There are a lot of offsets, related to character, items, skilldeck etc. This is the next step to investigate in the character data analysis. Glad to see that you find quickly the interesting places!  Edit: updated the doc a little with info about other packet structures. Reversing Spellborn - Czelsior - 19-09-2014 You guys are genius. Thx to everyone here. Reversing Spellborn - Polymo - 19-09-2014  But i dont know how to make him move (you can turn around and jump, but not move in any direction)  Edit: is there any way to see your characters face from the front?  And if i see that right, inside world_login you can make yourself a gamemaster (atleast the client sends specific messages if enabled) Reversing Spellborn - Czelsior - 19-09-2014 You can move the camera when you press the right mouse key and move the mouse. Zoom in or out with the mousewheel. But i'm not sure if this will work in your testing environment  And that picture looks awsome Reversing Spellborn - Polymo - 19-09-2014 But that wont show his face, he always faces my viewing direction. Reversing Spellborn - Czelsior - 19-09-2014 Hmm it's too long since I played the last time. Try the left mousekey.  If that does'nt help try to hold SHIFT or CRTL while doing it.  Edit: I think it was the R Key |