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Tempest in the Aether (open source MMO) - Printable Version +- The Chronicles of Spellborn (https://forum.spellborn.org) +-- Forum: Archive (https://forum.spellborn.org/forumdisplay.php?fid=6) +--- Forum: General (https://forum.spellborn.org/forumdisplay.php?fid=10) +--- Thread: Tempest in the Aether (open source MMO) (/showthread.php?tid=63) |
Tempest in the Aether (open source MMO) - nander - 08-06-2011 Hi, I'm a member of the Tempest in the Aether development team and I'd like to invite you guys to join our team. If I manage to get the required number of coders, they are happy to redesign the combat system to any system which works nice. The system I thought would be nice to include is a system where the player chooses between auto-aim and manual aim. This way you will not get aimbots, since auto-aim is included already. Also, it may get a spell system comparable to spellborn. http://www.tempestintheaether.org/ or #tempest-in-the-aether @ freenode. Tempest in the Aether (open source MMO) - CowMooFlage - 13-06-2011 This looks really really good! I wish I was any good at coding, I'd definately sign up for something like this. What's your task on the project, Nander? Tempest in the Aether (open source MMO) - StrikeX - 15-06-2011 This looks great I have already signed up at the website. I am not very good at programing. However, I am learning, and I am also a musician so I have some ideas for game music ![]() ![]() Tempest in the Aether (open source MMO) - CowMooFlage - 15-06-2011 Quote:This looks great I have already signed up at the website. I am not very good at programing. However, I am learning, and I am also a musician so I have some ideas for game music Nice, keep us posted how it's going! What tools do you use for composing? (software) Tempest in the Aether (open source MMO) - nander - 17-06-2011 Quote:This looks really really good! I wish I was any good at coding, I'd definately sign up for something like this. Two things: 1. Trying to get some elements of spellborn into the game ![]() 2. Combat system. I could use some help with that.. https://docs.google.com/document/d/1krHHbx5vTlqJw8odXFzvShTI6GzD6KNNC7A2zv5SQlg/edit?authkey=CMKamPEP&hl=en_US <- this is the combat system I had in mind. Right now nearly all departments require more human resources. Departments: 1. Writing (quests; environment/storyline) 2. Graphics (2d, 3d) 3. Sound (music, ambiance, effects) 4. Coding (client, server) Again: join the forums or join the irc channel. IRC works best. Tempest in the Aether (open source MMO) - CowMooFlage - 17-06-2011 Quote:Two things: Looks good. I hope you can succeed in the project, recreating a combat system similar to spellborn's is quite the task. ![]() Tempest in the Aether (open source MMO) - nander - 17-06-2011 We're using the planeshift engine, so many parts are in place already, so I'll start by implementing both input methods (manual and auto-aim). The skilldeck is less important to my opinion, I'll look into that after I nailed the aiming. Tempest in the Aether (open source MMO) - CowMooFlage - 19-06-2011 Quote:We're using the planeshift engine, so many parts are in place already, so I'll start by implementing both input methods (manual and auto-aim). The skilldeck is less important to my opinion, I'll look into that after I nailed the aiming. Oh, I see. Interesting! Tempest in the Aether (open source MMO) - zugu - 27-09-2011 Nice project, but steampunk isn't my cup of tea. |