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Damage/healing/xx numbers
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NPC Pathfinding-Movement+Combat WIP:
https://www.youtube.com/watch?v=CxdtPi2hnFA The current formula for damage i'm using is (basedamage+(baseDamage*linkedAttributeMultiplier*attributeValue)), but not sure if this fits, just one that gets close to the numbers mentioned here.
Looks sweet. Your progress is amazing!
Since there were never any official formulas for dmg calculation (as far as I know) there is nothing left than finding our own calculation. Your formular seems to be pretty logical. Would be interesting to see the damage output of a max level character with full attributes.
Hack does around 33 base damage and has a multiplier of 0.1
So, if you have 100 attribute points in the specific attribute (i read you get 2 per level?) that would be 33+(33*0.1*100) = 366 (before resistances) too low? Edit: also, by how much did a point in an attribute increase the linked affinity and resistance? This post was last modified: 04-09-2015, 07:34 PM by Polymo.
Yes ,you get 2 attribute points per level.
366 seems too low. Should be something around 700-900. So maybe the multiplier has to be changed. And there is also the morale state which increased/decreased the damage output aswell. The resistances didn't change at all. (I believe there were sigils to increase them, but not sure right now) For the affinity it was 1 attribute point which increased the linked affinity by 0,375. So on level 1 you had 3.75 on all affinities. Edit: What comes to my mind right now...they changed alot of the skills in later versions, so the values from the beta client data could be alot different from the last update. This post was last modified: 06-09-2015, 12:29 AM by Czelsior.
Hm..,
If anyone wants to participate in finding a reasonable formula the values we have are obviously: Body, Mind, Focus, Physique, Morale, Concentration, FameLevel, PepRank and then from the skill damagespecific values (For 'Hack' for example): Min and max values (31.67/35) and Linked attribute modifier (0.1) and the linked Character statistic (Body) This post was last modified: 05-09-2015, 01:11 PM by Polymo.
I edited the average damage value in my previous post.
I did forget that I'm rembered the damage with setup on the target. http://spellborn.wikia.com/wiki/Setup It seems the damage calculation is more complex as expected.
Pep rank had a pretty significant impact on damage dealt as well, should be taken into consideration when thinking of how much damage Hack did at 100 Strength, 366 might be a reasonable amount considering the client version + 0 Pep ?, can't remember quite right seeing as if you had 100 strength chances are you was at least Pep 3 or higher most of the time.
Also oh my god it's actually fucking happening, you are the greatest people on this planet, best of luck with this and I hope you can get it working, unfortunatly I'm no good with any of this coding mumbo jumbo but I would like to help wherever I can. This post was last modified: 06-09-2015, 02:49 PM by CheapThrill.
The PeP Rank affected the morale state. And morale affects the damage output, so yeah, the PeP Rank has a big inpact on the damage.
We have to find out how the morale changes the value and integrate it into the formula. We also have to integrate the special damage types which are affected by the gap between the attackers and targets state rank. http://spellborn.wikia.com/wiki/State_Damage_Types Let's see If JW will get some helpful details soon. This post was last modified: 06-09-2015, 04:00 PM by Czelsior.
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