Reversing Spellborn
Started by Saltiel


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Saltiel
Retired dev
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122 posts 3 threads Joined: Sep 2014
19-09-2014, 08:57 AM -
#61
Yep I just answered! [Image: default_biggrin.png] I also edited my previous message live so I updated my answer. Currently the forum is buggy for me so I do not see your spoiler [Image: default_sad.png]

Edit: Yes I mean exactly these delegates! The character creation one is not very useful update: would be helpful too, but if you have the data about the character selection script, we would be one step closer to the spellborn world!

This post was last modified: 19-09-2014, 09:06 AM by Saltiel.
Saltiel
Retired dev
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122 posts 3 threads Joined: Sep 2014
19-09-2014, 09:39 AM -
#62
Sorry for double post, but I just updated the doc with packet layout. Miss some information sorry I am in a hurry I have to go to university xD will ,continue the work later in the day!

Polymo
Someone who thinks he can code
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328 posts 39 threads Joined: Sep 2014
19-09-2014, 10:24 AM -
#63
i think i puzzled together something.

In S2C_WORLD_LOGIN

The Subroutine 100027F0 maps well to something i found somewhere in the sdk (even though that may be just coincidence)

(this is hexrays decompiler output with my comments)

<pre class="_prettyXprint">
char __cdecl 100027F0(int a1, int a2)
{
  (d_mmos__d_message__read)(*a2, a1, 4);        // int Body
  d_mmos__d_message__read(a1 + 4, 4);           // int Mind
  d_mmos__d_message__read(a1 + 8, 4);           // int Focus
  d_mmos__d_message__read(a1 + 12, 4);          // float Physique
  d_mmos__d_message__read(a1 + 16, 4);          // float Morale
  d_mmos__d_message__read(a1 + 20, 4);          // float Concentration
  d_mmos__d_message__read(a1 + 24, 4);          // int FameLevel
  d_mmos__d_message__read(a1 + 28, 4);          // int PePRank
  d_mmos__d_message__read(a1 + 32, 4);          // float RuneAffinity
  d_mmos__d_message__read(a1 + 36, 4);          // float SpiritAffinity
  d_mmos__d_message__read(a1 + 40, 4);          // float SoulAffinity
  d_mmos__d_message__read(a1 + 44, 4);          // float MeleeResistance
  d_mmos__d_message__read(a1 + 48, 4);          // float RangedResistance
  d_mmos__d_message__read(a1 + 52, 4);          // float MagicResistance
  d_mmos__d_message__read(a1 + 56, 4);          // int MaxHealth
  d_mmos__d_message__read(a1 + 60, 4);          // float PhysiqueRegeneration
  d_mmos__d_message__read(a1 + 64, 4);          // float PhysiqueDegeneration
  d_mmos__d_message__read(a1 + 68, 4);          // float MoraleRegeneration
  d_mmos__d_message__read(a1 + 72, 4);          // float MoraleDegeneration
  d_mmos__d_message__read(a1 + 76, 4);          // float ConcentrationRegeneration
  d_mmos__d_message__read(a1 + 80, 4);          // float ConcentrationDegeneration
  d_mmos__d_message__read(a1 + 84, 4);          // float HealthRegeneration
  d_mmos__d_message__read(a1 + 88, 4);          // float AttackSpeedBonus
  d_mmos__d_message__read(a1 + 92, 4);          // float MovementSpeedBonus
  d_mmos__d_message__read(a1 + 96, 4);          // float DamageBonus
  d_mmos__d_message__read(a1 + 100, 4);         // float CopyHealth
  return 1;
}</pre>
This post was last modified: 19-09-2014, 10:25 AM by Polymo.
Polymo
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328 posts 39 threads Joined: Sep 2014
19-09-2014, 10:38 AM -
#64
cool, i could access the dead-dude-world-thing too [Image: default_woot.gif]

[Image: post-622-0-16432600-1411119527_thumb.jpg]

 

And from what i see in the character sheet ingame it seems the values in the above post are right

This post was last modified: 19-09-2014, 10:58 AM by Polymo.
Saltiel
Retired dev
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122 posts 3 threads Joined: Sep 2014
19-09-2014, 10:39 AM -
#65
You've got the hex ray decompiler ? I should really download it it would save me a lot of time xD

I think you are right because I found something similar at the other end of the process, in onWorldLogin and setBaseCharacterInfo related stuff. There are a lot of offsets, related to character, items, skilldeck etc. This is the next step to investigate in the character data analysis. [Image: default_smile.png] Glad to see that you find quickly the interesting places!

 

Edit: updated the doc a little with info about other packet structures.

This post was last modified: 19-09-2014, 10:52 AM by Saltiel.
Czelsior
Eternal Guardian
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187 posts 27 threads Joined: Aug 2010
19-09-2014, 11:16 AM -
#66
You guys are genius.

Thx to everyone here.

What lies hidden. must be found

TCoS Gameplay Videos:
http://www.youtube.com/user/czelsior

Polymo
Someone who thinks he can code
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328 posts 39 threads Joined: Sep 2014
19-09-2014, 07:12 PM -
#67
[Image: post-622-0-15218000-1411150298_thumb.jpg]

 

But i dont know how to make him move (you can turn around and jump, but not move in any direction)

 

Edit: is there any way to see your characters face from the front?

 

And if i see that right, inside world_login you can make yourself a gamemaster (atleast the client sends specific messages if enabled)

This post was last modified: 19-09-2014, 07:48 PM by Polymo.
Czelsior
Eternal Guardian
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187 posts 27 threads Joined: Aug 2010
19-09-2014, 08:06 PM -
#68
You can move the camera when you press the right mouse key and move the mouse.

Zoom in or out with the mousewheel.

But i'm not sure if this will work in your testing environment

 

And that picture looks awsome

What lies hidden. must be found

TCoS Gameplay Videos:
http://www.youtube.com/user/czelsior

Polymo
Someone who thinks he can code
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328 posts 39 threads Joined: Sep 2014
19-09-2014, 08:11 PM -
#69
But that wont show his face, he always faces my viewing direction.

Czelsior
Eternal Guardian
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187 posts 27 threads Joined: Aug 2010
19-09-2014, 08:19 PM -
#70
Hmm it's too long since I played the last time.

Try the left mousekey.

 

If that does'nt help try to hold SHIFT or CRTL while doing it.

 

Edit: I think it was the R Key

What lies hidden. must be found

TCoS Gameplay Videos:
http://www.youtube.com/user/czelsior



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