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Reversing Spellborn
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I previously commented this thread with acouple of Packet IDs, I'm sorry that I've been away but was hired to do some things. I would like to take this to the second step (C++) As i've already got a server network framework for MMORPGs done. What's the interest of this? Currently I've done some progress with spawning of NPCs, and I tend to release tools to update the MySQL Database so that everyone can contribute to an open server. Anyhow I will keep on reversing and developing this, and hope to release some more documentations on the packet structures.. But my main focus right now is to automate packet reverse engineering. Best regards TBJokers...
If anyone is interested in contact, my skype is Tjabas4. |
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