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Reversing Spellborn
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Quote:My life has become kind of a mess right now so I don't have much energy to spend on the project but I remember that in the data files there are spawn location/type/level/population, NPC pathes etc so it may be possible to find a lot of useful data in the client itself.​Confirmed! All spawn locations and the mechanics for fight are in the client files. The difficulty is gathering and arranging the required messages needed by the client to activate any object, scripts, etc... Those need to be sent by the server. Also the Server needs to receive data that can be stored and or processed to be accessible from anywhere (clients) like the position of other players (updated everytime that one action takes place). This post was last modified: 03-03-2015, 09:57 PM by JW-NL.
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