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The Universe according to Spellborn
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I would say it's time for an update,
Acidburn is pretty busy with the UC files which contain program code and I have a look into the animation files. The animation files from spellborn are, as aspected, different in layout from standard unreal, in other words, we cannot read them directly into Unreal Editor 2004. These files contain the shape meshes (called skeletal meshes) and the animation info which belong to them. It seems that the animation part is the most troubling, that's the reason why it takes longer. The fun thing is that both AcidBurn and I, learn a lot about the way things are made in Spellborn and how it works in Unreal, so even if we don't succeed in getting the original client/server into action, we might still be able to transfer the information to a newer version of the Unreal engine which has more possibilty's and maybe get nicer results. By the way, is anyone else doing something like us, please give a reply, it might help to exchange info. Greetings JW-NL. |
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