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Rebuilding Spellborn
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Hello to everyone,
It seems to me that we're all pretty annoyed by the fact that we have no longer access to the game of Spellborn. Seeing the recent comments here and on Czelsior's youtube video's it seems a good moment to be working a bit more on the Spellborn tool that I started a few months ago. It started with the fact that I found some simularites between the original UT2004 files and the Spellborn files. I made a program in Delphi pascal to be able to read in the files and show it's labels and size's of the items in the files. The name of this program I made is the Spellborn file utility, Only Acid and I have this program and I have the source code. Using my Spellborn file utility and a hex file editor Acid and I were able to open up most of the game files of the client program. So far we only used this on the older files which had no link to the gameguard program. There are still files that we're not able to open because of the fact that there are links inside the files to the DLL files of spellborn which are missing in the "normal" UT2004 environment. I can spent more time on converting the newer client files and convert them, but the same problem will still be present with these files. For example the map and character/ animation files still give problems. since my last posting I did spent more time on the Dungeons and Dragons Online game and no time on Spellborn program because I'm still not sure if we'll ever be able to recreate the game the way it was just by the two of us and even if it's something we can bring it out to the open community. Maybe it's just a better idea to make a visit to the Khaeon office in Den Haag and talk to some of the people there about the rights of Spellborn.... Let's say, hope we can buy the rights for a low value amount just to give players the original game back... Greetings JW-NL This post was last modified: 15-06-2012, 12:45 PM by JW-NL.
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