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The Universe according to Spellborn
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Hey StrikeX,
Good to see some activity from your side... For the moment I propose the following: First start with some basic things you need to have: - a copy of the TCOS files on your PC, if not, try to get your hands on the installation files, there are still several versions available on the net. - an UT2004 (unreal Tournament 2004, developer edition) This contains the UT game and also the Unreal editor. In the folder extra's there's also an installation for Maya 5.0 Personal Learning Editon. - read up a bit on websites like http://udn.epicgames.com/Three/WebHome.html, maybe vieuw some tutorials via: http://udn.epicgames.com/Three/VideoTutorials.html (These links are for the newer version of the unreal engine, since it contains more free info, for spellborn the earlier version of the engine was used, but on the epicgames website you need a login code to get into that part which we don't know.) - Get yourself a good hex editor like http://www.chmaas.handshake.de/delphi/fr.../xvi32.htm - read up on the way the unreal packages are formatted and compare some of the original files of UT2004 with the Spellborn files. - Find out what DRfortheWin means - Some Pascal or C++ program like Delphi could be handy. In other words, it's quite some things that you need to get before you can actually do or see some result from the Spellborn files Also keep in mind that the devs from the Spellborn team have used the complete source code from the Unreal engine to make their own changes to a lot of things, this includes the way the packages are build up. In other words, the basic unreal 2004 editor cannot read in the files from Spellborn unless some changes are done to the Spellborn files. The amount of data is off course quite something, and that's also why it took us a while to rewrite them part by my program and part by hand.... The newer version of the game of spellborn contains the gameguard protection which gives problems when starting up the game, but my guess is that the packages files are not affected by gameguard, in other words we should be able to extract the data from it. This is off course all a little shady area, so let's keep it a bit low In the mean time we speak on ventrilo about it, so hope this info helps out a bit.... Greetings Jan-Willem. |
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