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A bit quite at the moment..
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Hey CZ, Kaiyn,
My wife Ciara has Selachii on facebook and via her account I did ask him something similar earlier. As far as I understood the server software for Spellborn was not that difficult / high load for a computer, "even a laptop can run it" according to Selachii. Much more demanding on hardware/software is the database. This database was running on a different server and the load on this machine was much higher. Think of the fact that a lot of data has to be received from the players clients, querys performed to gather data, and this data to be send back to the client computers of all the players. This whole thing is time critical, even a little delay causes the famous LAG..... Acid and I are not sure which type of software was running the database, but it seems that at least during development, a postgreSQL database was used. From Selachii I never got more info about the used database or even if he still had a "copy" of the Spellborn server due to the fact that he can't be involved in the Spellborn revival for us Spellborn addicted players.... . Since the game of Spellborn was created in the Unreal environment a lot of things can be found on the internet and in books, Acid and I still learn a lot when working on these kind of things, it makes us understand the problems the devs faced at that time and how they got around some things. But yeah, as you might have guessed the files from the servers can be considerd lost since the last servers running Spellborn at Acclaim seem to have gone and Acclaim no longer available. The earlier servers running here in Europa were hosted at a hosting company in the east of the Netherlands according the IP adress. The fact that It is a hosting company makes me guess that once they don't receive any payments for the services, the server gets closed down and used for other things / fresh software installed. In other words if the database was not saved / backup'd the data is lost. Think we have to face they fact that we have to rebuild the database and find out via the client program which kind of info the client is looking for. At the moment we're trying to get at least the screen which shows the available server(s) active and see what we can get beyond that point. Maybe even the character creation screen ? For those of us who still have the Spellborn client files on their computer I would say don't delete them just yet, you might need them if we can get further in the rebuilding process. Greetings Jan-Willem This post was last modified: 08-09-2012, 12:36 PM by JW-NL.
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