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Rebuilding Spellborn
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Hey there....
 I can only say, the more info we can get, the better.  Point is off course if it's all legal / available after this long period.  For me it all started out by doing some reverse enginering on the client files (Modified unreal type packages) Today it's more and more complex to get the puzzle pieces back in it's correct place. Allready working for a longer period to export data of the skeletal meshes into .PSA and .PSK files, it seems I might get it working after all.  Curious to see if they are willing to contact us.  Greetings Jan-Willem. |
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