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Spellborn Music
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Most of the music of Spellborn was indeed in the .ogg files.
 Now that I'm getting my fingers better behind the way the devs have made Spellborn I know and can play back the different sounds which belong to NPC's and monsters etc. These things are all present in the Spellborn / Unreal packages and can be played back via UnrealEd once you know how to do it.  Also nice to know is the fact that the skeletal mesh files and it's linked animation contain info at which point a sound must be played. For example the footstep sounds are played back once the engine detects movement.  I must say, it's still fun to do some digital decoding / puzzling through the data, making slow progress on the things.  This evening I found the links Zugu posted on the hour long soundmix on youtube, and it's fun to see that he also linked to Acid's video where he used my data to create the walkthrough on the ship and Oracle district.  As soon as I've got something more to tell I'll be posting here on the forum.  Greetings Jan-Willem JW-NL |
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