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Having a "TCOS Memories" Day :(
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Same here, but off course I have been digging deeper into the files and this gave me a better view of how things are made,
but even with all this info it's far away from having the Original feeling during the online gameplay of Spellborn.  In my opinion, and seeing the fact that there is hardly any response from others, except for the "hardcore" members it seems there is almost no interest anymore for our beloved game.  Off course I can spread some more info about the way the Spellborn packages are built up, but it seems like it's not worth spending the time to write it, compared to the amount of people responding or should I say be able to get digging as well.  I've seen other projects for example Mass Effect 3 where a lot of things are done with a group of people, it seems we need to get more members interested in how it's made. Off course this will take time to study and having some basic knowledge how 3D works on computer systems will help a lot. Furthermore I can recommend 3Dbuzz and their UT2004 training video's for the basic Unreal knowledge, the engine which forms the base of Spellborn.  Greetings Jan-Willem. |
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