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Reversing Spellborn
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Just a little update to keep you informed. I am currently on a big packet structure containing a bunch of info about the player. It's approximatively 320 bytes to understand so it takes time (reverse the code + coding utility to verify what I found). Fortunately, the TCoS SDK pointed to me by Acidburn help me a lot to understand the data that is sent. I think with these files having a basic emulation should be only a question of time (but time can be a big issue ^^). But still I don't want to give any false hope and there is a long way before having something to play with. I hope I could manage at least to have access to the character creation in the next month, but maybe I am very optimistic. We will see!
 @Vampire Trix and CowMooFlage: your morale support helps a lot to stay motivated! Having the markdown syntax being understood by the forum would be cool if you think this is easyly doable (but it's not very important so don't sracth your head on that!)  P.S: again, I apologize for my bad english speaking...  Edit: tcos sdk This post was last modified: 01-10-2014, 12:21 AM by Saltiel.
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