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Reversing Spellborn
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Quote:Think the maps will be stored on the client, the npc's presumably placed with S2C_NPC_ADD etc. etc.After playing arround reading our reversed file data, I'll enumerate just some facts: Â 1. All the maps are within the client installation. 2. All the spawn point of NPC's are in the maps 3. The character information required to create the NPC's the way they looked like is missing as it was stored either in the database or in the server code which we don't have. (it might be possible though to fake the information required ) 4. The Spawn locations , look, AI, ... of mobs is in the client. Â As you progress in your code I might be able to give out additional facts. Â Nice to see that some programmers with more knowledge and experience than mine in C/C++ have joined the team. Â I hope Saltiel, that the data I gave you to crawl through was usefull. This post was last modified: 18-09-2014, 10:08 AM by JW-NL.
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