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Reversing Spellborn
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i think i puzzled together something.
In S2C_WORLD_LOGIN The Subroutine 100027F0 maps well to something i found somewhere in the sdk (even though that may be just coincidence) (this is hexrays decompiler output with my comments) <pre class="_prettyXprint"> char __cdecl 100027F0(int a1, int a2) {  (d_mmos__d_message__read)(*a2, a1, 4);       // int Body  d_mmos__d_message__read(a1 + 4, 4);          // int Mind  d_mmos__d_message__read(a1 + 8, 4);          // int Focus  d_mmos__d_message__read(a1 + 12, 4);         // float Physique  d_mmos__d_message__read(a1 + 16, 4);         // float Morale  d_mmos__d_message__read(a1 + 20, 4);         // float Concentration  d_mmos__d_message__read(a1 + 24, 4);         // int FameLevel  d_mmos__d_message__read(a1 + 28, 4);         // int PePRank  d_mmos__d_message__read(a1 + 32, 4);         // float RuneAffinity  d_mmos__d_message__read(a1 + 36, 4);         // float SpiritAffinity  d_mmos__d_message__read(a1 + 40, 4);         // float SoulAffinity  d_mmos__d_message__read(a1 + 44, 4);         // float MeleeResistance  d_mmos__d_message__read(a1 + 48, 4);         // float RangedResistance  d_mmos__d_message__read(a1 + 52, 4);         // float MagicResistance  d_mmos__d_message__read(a1 + 56, 4);         // int MaxHealth  d_mmos__d_message__read(a1 + 60, 4);         // float PhysiqueRegeneration  d_mmos__d_message__read(a1 + 64, 4);         // float PhysiqueDegeneration  d_mmos__d_message__read(a1 + 68, 4);         // float MoraleRegeneration  d_mmos__d_message__read(a1 + 72, 4);         // float MoraleDegeneration  d_mmos__d_message__read(a1 + 76, 4);         // float ConcentrationRegeneration  d_mmos__d_message__read(a1 + 80, 4);         // float ConcentrationDegeneration  d_mmos__d_message__read(a1 + 84, 4);         // float HealthRegeneration  d_mmos__d_message__read(a1 + 88, 4);         // float AttackSpeedBonus  d_mmos__d_message__read(a1 + 92, 4);         // float MovementSpeedBonus  d_mmos__d_message__read(a1 + 96, 4);         // float DamageBonus  d_mmos__d_message__read(a1 + 100, 4);        // float CopyHealth  return 1; }</pre> This post was last modified: 19-09-2014, 10:25 AM by Polymo.
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