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Reversing Spellborn
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this is strange:
there is this field, i found that gets fed into the Resource loading, so i put an npc id in it the selected is what comes out: [url=]'>[/url] Â But then i found another, and when i put in the same number it sometimes crashes, sometimes does nothing, but most of the time a wholly different NPc comes out (with both ids, the second wins): [url=]'>[/url] that even has a name and clothes. As there seem to be no fields for equipment, i guess this is the way to get npcs by using some kind of "template". But i can absolutely see no pattern there. The strangest thing even is that for both npcs (event the one -with- the name) i get theses errors: Â <4> [2014-09-25 19:23:28, SB/Core] Warning: NPC_CharacterPawn PT_Hawksmouth.NPC_CharacterPawn (Function SBGame.Game_NPCPawn.cl_GetPrimaryDisplayName:0015) Accessed None 'NPCType' <4> [2014-09-25 19:23:28, SB/Core] Warning: NPC_CharacterPawn PT_Hawksmouth.NPC_CharacterPawn (Function SBGame.Game_NPCPawn.cl_GetSecondaryDisplayName:0015) Accessed None 'NPCType' Â how can there be no npctype when there are even two in one, or am i misreading this? Â Edit: i forgot to mention: this may not be the best example of an npc for the first one as that can also have armor depending on the id, the only real visible difference is the first one has no name (if using the same id, which does sometimes just crash the game). This post was last modified: 25-09-2014, 08:57 PM by Polymo.
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