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Reversing Spellborn
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Quote:<div>Great! The code today was aimed at being simple and clear to understand in order to do the reverse work (don't know if it is a success x) ), so it's really cool if you made a "production" version of it! As you seem to be the most experienced in reverse working on the project now (actually we are all noob in that subject if I am not mistaken ^^), what we are currently into is trying to find the ids of the various objects of the world in an automated way (items, but also interactive elements like mailboxes, doors and world portals). I found a function inside SBDatabase.dll which seems responsible of generating the ids but did not have enough time (and skill) to reverse it. You will also find on my branch a little package explorer. It is not usable as is but I suppose that you won't have any problem to hack it to your needs. This post was last modified: 12-11-2014, 10:33 PM by Saltiel.
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