The following warnings occurred:
Warning [2] Undefined variable $captcha - Line: 15 - File: global.php(587) : eval()'d code PHP 8.2.24 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/global.php(587) : eval()'d code 15 errorHandler->error_callback
/global.php 587 eval
/showthread.php 28 require_once
Warning [2] Undefined variable $redirect_url - Line: 21 - File: global.php(587) : eval()'d code PHP 8.2.24 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/global.php(587) : eval()'d code 21 errorHandler->error_callback
/global.php 587 eval
/showthread.php 28 require_once



 
  • 0 Vote(s) - 0 Average
Package & map file reader
Sulvor   18-10-2018, 04:13 PM
#14
@Saltiel Not particularly.. I had the "Sample Server" running on another Box next to me, and Connected to that, then when its Open Ninja Ripper Pulls out Everything on Screen, so Some 3Dsmax altering / Ripper Tools Involvement.. to get what I showed.
When I get a Bit of Free Time up my Sleeve (hopefully in a couple of weekends). I will Document exactly what I needed to do to get stuff from Screen to Model, I also Plan to break it down a bit more, and Setup a project in UE4, with all the Assets Rescaled / Positionable.. as the files that come into Max at like 20k from Centre and are just not useable in the state it captures it.
I did notice that SpellbornDev had all the original Files looking at the post, would love to get our hands on that data, perhaps we can't have Spellborn, but we might be able to use the assets to create it our own?


« Next Oldest | Next Newest »


Messages In This Thread
Package & map file reader - by Polymo - 23-04-2017, 05:46 PM


Users browsing this thread: 3 Guest(s)
Powered By MyBB, © 2002-2024 MyBB Group.
Made with by Curves UI.