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Hosting?!
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Well first of all, it would be very expensive to run a game server: it would require us to run 2 servers, daily backups (so another server for backing up). That could easily run into hundreds of euros to be paid monthly.
Secondly, it would be hard to even know what we need for server: we don't even know what Spellborn used (linux/windows). That knowledge would be crucial. If they used Windows, the money needed would be a lot higher. If they used MySQL, we could easily get that running, but if they were using Oracle, that would mean we couldn't run it all. Also, I and Debbie had a talk with Selachii (El Drijver), a Spellborn dev, and he told us that we might be able to hack the client and get it to connect to our server side (if we had that - which we haven't). But then we had the "real" trouble: the content. All of Spellborn's content is stored server side which means without those files (a full database dump) we wouldn't even have 1 foe walking around as all spawning points, skills, quests, locations, information are stored on the server - that's the real work to do. Search a RuneScape private server - they might have it running, but they don't have any content, or monster spawning at all, just because it's all stored server side. Even if we could do this, it would be very expensive and very hard to do. We don't have the tools to do this either so it's not likely to happy... I'm sorry for that.. we looked into this a long while ago (we tried a lot of options, but none seemingly gave a good result). Kevin This post was last modified: 01-11-2010, 02:32 PM by CowMooFlage.
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