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Hosting?!
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All info is in the client. It contains spawn locations, quests (Text, Reward, Preconditions, etc.), items and their stats, even loot tables. The only thing missing is the actual drop rates (they took that out cause people where complaining about the low drop rates when I published them on SpellbornDB), but there shouldn't be a problem simply punching in some numbers for that.
Even with all that info there I wouldn't get my hopes up. Its gonna be hell of a lot of work to emulate the network commands between client and server. Especially without a working server around where you can "sniff" the traffic. I don't know anyone in the community with the skill, time and will to work on that. |
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