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Thank you
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Well, I have family living in The Hague. So if we need someone who can speak directly to someone in the area, she has already volunteered.
Thanks for the mobygames link that should help all of us trying to make contact and find out more. Im not a programmer myself so Im afraid Im not too much help there . Ive built several MySQl/php databases with html front ends, batch file scripts, stuff like that , fooled around and compiled linux kernels, altered config files, little hacks like that, Ive set up plenty of servers but no actual C sharp or anything. Im hoping that it wont come to that. If Spellborn does indeed hold any rights, and is a ghost company and no one cares then maybe they will just give it to us? Or there maybe a legal way to usurp the code if the license owners wont respond or can't be contacted after due diligence and we can prove its been abandoned? Ive sent a msg on facebook to the CEO of frogster, hopefully he will respond and we can get some solid idea of the who owns what and the possibility of a re-release or obtaining the code, the server software, etc. Theres even an idea I had of establishing a non-profit to educate up and coming game developers. Then we ask on its behalf for TCOS for students to learn on, and that gives frogster a tax write-off so they can donate it to that organization and get something out of it? Dunno just brainstorming. Apparantly Erick T'sas is the founder of Kaeon http://www.khaeon.com/khaeon_games.html#spellborn Translated article by google from Auguest 2010 Erik t 'Sas, developer of The Chronicles of Spellborn, reacts at the end of the game August 11th, 2010 | Author: Editorial Erik 't Sas, founder of Khaeon, was once the driving force behind the large scale MMORPG The Chronicles of Spellborn. For years he has nothing to do officially, but he and his team have invested years of their lives in the game. And in September, which is definitely in the air. t 'Sas: "It is your baby. Obviously something that, years fighting against all odds and put down a game but a good number of people gave a lot of fun. Anyway, apart from a piece of nostalgia is also a game now already six years ago, there is almost no work done since 2008 and the core team at Spellborn Works has also been a considerable time to work elsewhere. " "In terms of promotion, there is practically nothing (more) occurred in Spellborn well as a studio and a game stagnation leads to the end. We get emails from the community who wish to continue their story and not of Spellborn Spellborn NV nor the publishers can leave (no reply) and then come back to us as creators. If there are plans to have something to do with Spellborn we have since heard nothing further. I assume that it is now definitely over, and in conclusion for Khaeon this chapter for good. We remain proud of the performance delivered is that we will never lose. " He ends with: "Do not concentrate on what was and could have been, but what lies ahead. To be continued! " This post was last modified: 22-11-2010, 06:13 PM by Jerne.
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