The Spellborn Chronicles - A Short History of Spellborn
Started by zugu


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acid-burn
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207 posts 11 threads Joined: Sep 2010
30-09-2011, 12:49 PM -
#20
Hi there,

Some of my guildies and I. have been studying the spellborn files.

Some of our latest achievements:

- read out and extract some textures out of the unreal files.

- read out and extract speach and sound effects (not with all the additional info like sound locations and if they are stereo or mono...). We managed just to create plain wav files.

- comparing different versions of the clients (you'll like to know this: version 0.9.0.0 of the eu beta client doesn't have gameguard. we found it via google) With this version, if you start the sbclient.exe you can manage to get up to the login screen. Seen there are no live servers to register or login, one could try to create a database for the login process, but that is not my forte. For the rest I guess we would need the unrealed 2.5 but can't seem to find it anywhere.

I hope this can give some leed to our possibilities.


One last thing: none of our guildies will ever make the gathered data available without the license nor try to create a client. Reverse engeniering is not allowed by the copyrights, and we respect that.

This post was last modified: 23-10-2011, 04:59 PM by acid-burn.
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The Spellborn Chronicles - A Short History of Spellborn - by acid-burn - 30-09-2011, 12:49 PM

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