Damage/healing/xx numbers
Started by Polymo


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Polymo
Someone who thinks he can code
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328 posts 39 threads Joined: Sep 2014
29-08-2015, 06:46 AM -
#8
thx for the hints, i'll see if i can make sense of these numbers.

Edit: Maybe someone of you is able to decipher the contents of level_progression.s in the /gameplay/static folder. I guess that may be able to tell atleast how many points would be available for what stat on specific levels.
I tried to look into it, but could only see the level value for each entry (didn't know what to make out of the other numbers).
You can use Hex Edit http://www.hexedit.com/. It's really good and free! (ignore the hideous website) You can use its templating function to identify the entries.
Its something like this:
{
int header;
int numEntries;
numEntries *
{
byte level;
byte[21] unknown;
}
}
Or you can use this template i made https://www.dropbox.com/s/grj743fqvpl3fk...n.xml?dl=0
put that into the application folder and make sure the treeview is open (+ its data tab (rightclick on the treeviews panel header to view that)) then open the template from the menu at the top.
It's incomplete and doesn't say much, but maybe it can help as a starting point.
This post was last modified: 29-08-2015, 07:47 AM by Polymo.


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Damage/healing/xx numbers - by Polymo - 26-08-2015, 08:24 AM

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