01-09-2014, 09:19 PM -
Hey Saltiel,
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I'm currently working on the animation part of the characters in the packages.
Â
It seems to go in the good direction since I'm able to read in the vector and position data of the bones and also the notify structure for each animation part.
Â
In comparison between the unreal 2004 data and the Spellborn files I still need to skip some data at the end of each part, this seems to be extra info
for which I have no clue yet what it means.
Â
When this parts of coding is done I should be able to either create PSA and PSK files or rewrite the content to a new package for reading into the UT2004 editor.
For both ways it's important to know I have the largest part decoded, but writing the new files out means deleting some of the Spellborn data,
in other words missing something which might be important for the game.
Â
I've read your other post about the packets, nice work.
Also nice to see you're working your way into the game via a different route, gives me some good hope.
Â
Greetings Jan-Willem.
Â
I'm currently working on the animation part of the characters in the packages.
Â
It seems to go in the good direction since I'm able to read in the vector and position data of the bones and also the notify structure for each animation part.
Â
In comparison between the unreal 2004 data and the Spellborn files I still need to skip some data at the end of each part, this seems to be extra info
for which I have no clue yet what it means.
Â
When this parts of coding is done I should be able to either create PSA and PSK files or rewrite the content to a new package for reading into the UT2004 editor.
For both ways it's important to know I have the largest part decoded, but writing the new files out means deleting some of the Spellborn data,
in other words missing something which might be important for the game.
Â
I've read your other post about the packets, nice work.
Also nice to see you're working your way into the game via a different route, gives me some good hope.
Â
Greetings Jan-Willem.