Rebuilding Spellborn
Started by StrikeX


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acid-burn
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207 posts 11 threads Joined: Sep 2010
10-02-2012, 12:45 AM -
#21
Quote: Are there already any news about your trip into the spellborn files?


Hi everyone,


To keep you to date, I have been concentrating on two fronts:


1. Rebuilding the different zones from Quarterstone (Palace, Oracle, Green, Fountain, Statue, Arena). It's quite a task to get thing look right. Also placing all the lamp posts in their place, benches, crates, ... Therefore I started by placing the general shapes (roads, walls..) so that they connect properly. Also in the positioning of some static meshes I have to make sure that the collisions shapes are also properly placed (I have added and repared a few collisons like by the stairs in Oracle. Some people used to have to do a little jump to go up or down the stairs.)

Working with the files has been quite a learning curve for me and still is. Up till now I had never used the unreal editor.

Some great mysteries still occupy my mind. If any of you have any experiance with UnrealEd, I sure would love to hear your views on how to solve quite a few problems.


2. I have set up for testing purposes two virtual servers. One to run a database and the other to run the Unreal server.

On the unreal server I have been able to test my maps. I know there should be a way to connect my maps to unreal but don't know yet how. Using UT2004 I have been able to roam arround my maps and admire the great vortex that was the green district storm.


There are still lots of thing to do but 24h in a day and having to work during 8 of them, sleep, eat, have fun, ... , are not ennougth.

Things still to be done:

- Rebuild Parliament, Ringfell...

- Rebuild the lighting, athmosphere, ...

- For the sounds, some sounds can be imediately reattached upon adding elements to the map as they are coded with the links to the sound files.

- For the music, all the music files are there but the guys at spellborn had created their own audio player within the game so that has to be recreated using the dll's supplied within the spellborn client.

- Try to recreate characters (npc's, players...). The way to go would be to first create a character creation screen so that it can be used to create the npc's too. In principle it should be the same as any character with it's own data in the database. So the work for that should start by creating a character creation system with a connection to the database server.

- And more, and more, and more....


Unfortunatly my internet connection is not suitable to upload to internet clients map updates, therfore in a later stage I'll have to create a separte client distribution so that others can enjoy it. (date not yet to be determined).


In a few weeks I will be releasing another video of the progress so don't forget to check my video channel on youtube.
[Image: banner10.jpg]


Messages In This Thread
Rebuilding Spellborn - by StrikeX - 13-12-2010, 07:57 AM
Rebuilding Spellborn - by CowMooFlage - 13-12-2010, 09:20 AM
Rebuilding Spellborn - by Malyngo - 13-12-2010, 09:45 AM
Rebuilding Spellborn - by CowMooFlage - 13-12-2010, 11:10 AM
Rebuilding Spellborn - by flythth - 13-12-2010, 05:48 PM
Rebuilding Spellborn - by Kevin_mybb_import1 - 13-12-2010, 06:39 PM
Rebuilding Spellborn - by TechSin(Stone) - 13-12-2010, 07:55 PM
Rebuilding Spellborn - by CowMooFlage - 13-12-2010, 09:49 PM
Rebuilding Spellborn - by StrikeX - 14-12-2010, 08:52 PM
Rebuilding Spellborn - by Kevin_mybb_import1 - 14-12-2010, 09:11 PM
Rebuilding Spellborn - by CowMooFlage - 14-12-2010, 09:44 PM
Rebuilding Spellborn - by DudewithWings - 15-12-2010, 09:54 AM
Rebuilding Spellborn - by StrikeX - 19-12-2010, 06:41 AM
Rebuilding Spellborn - by JW-NL - 28-11-2011, 10:49 PM
Rebuilding Spellborn - by acid-burn - 22-12-2011, 01:30 PM
Rebuilding Spellborn - by Malyngo - 27-12-2011, 03:50 PM
Rebuilding Spellborn - by JW-NL - 27-12-2011, 07:59 PM
Rebuilding Spellborn - by CowMooFlage - 29-12-2011, 04:18 PM
Rebuilding Spellborn - by JW-NL - 01-01-2012, 05:38 PM
Rebuilding Spellborn - by Czelsior - 07-02-2012, 06:58 PM
Rebuilding Spellborn - by acid-burn - 10-02-2012, 12:45 AM
Rebuilding Spellborn - by acid-burn - 15-02-2012, 11:39 PM
Rebuilding Spellborn - by Czelsior - 16-02-2012, 01:09 PM
Rebuilding Spellborn - by Chista - 17-03-2012, 10:13 PM
Rebuilding Spellborn - by zugu - 01-04-2012, 07:56 AM
Rebuilding Spellborn - by Czelsior - 03-05-2012, 12:22 AM
Rebuilding Spellborn - by salle - 11-06-2012, 01:21 AM
Rebuilding Spellborn - by JW-NL - 15-06-2012, 12:43 PM
Rebuilding Spellborn - by Sirokko - 25-09-2012, 01:34 AM
Rebuilding Spellborn - by JW-NL - 28-09-2012, 01:45 PM
Rebuilding Spellborn - by StrikeX - 03-10-2012, 08:02 PM
Rebuilding Spellborn - by Czelsior - 13-11-2012, 01:21 AM
Rebuilding Spellborn - by JW-NL - 17-11-2012, 04:09 PM
Rebuilding Spellborn - by Kevin_mybb_import1 - 19-11-2012, 03:08 AM
Rebuilding Spellborn - by DrDream - 10-01-2013, 02:11 AM
Rebuilding Spellborn - by Czelsior - 21-01-2013, 01:17 AM
Rebuilding Spellborn - by DrDream - 21-05-2013, 12:26 AM
Rebuilding Spellborn - by JW-NL - 27-05-2013, 07:02 PM
Rebuilding Spellborn - by CowMooFlage - 29-05-2013, 05:43 PM
Rebuilding Spellborn - by Aodh - 23-07-2013, 08:28 AM
Rebuilding Spellborn - by CheapThrill - 23-07-2013, 01:38 PM
Rebuilding Spellborn - by acid-burn - 23-07-2013, 05:02 PM
Rebuilding Spellborn - by JW-NL - 23-07-2013, 06:34 PM
Rebuilding Spellborn - by Aodh - 23-07-2013, 10:47 PM
Rebuilding Spellborn - by Czelsior - 26-07-2013, 11:08 PM
Rebuilding Spellborn - by Kevin_mybb_import1 - 28-07-2013, 12:23 AM
Rebuilding Spellborn - by StrikeX - 31-08-2013, 09:57 PM
Rebuilding Spellborn - by Czelsior - 09-09-2013, 10:32 PM

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