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Questions Thread
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Sorry Polymo, I need to correct a few statements of mine.
Local = the piece of the map you are currently in (generaly determined by zoneinfo). Zone = the current map. (as soon as you teleport to a different map you get in the Zone chat that you are teleporting to a different map and if the new zone is pvp enabled, after you teleport you see there a counter from 5 to 0 for enabling the pvp mode.) As for the Trade chat it was Zone based. p.s.: I just rechecked with JW and agrees.
There should indeed be a command to change the switching points where another Level of Detail is activated.
For the charactermeshes it's a value inside the files, but by telling the engine to use other values you can switch lod by just changing values and not even having to move. Now the only problem is I can't find the command right now.... Maybe later. JW Â
While looking for a setting for this, i found some other options in the sb_client.ini that are not exposed to the ingame-settings window, but nonetheless work fine.
for example v-sync, tripple buffering, Tex-mipbias and some other. they can improve the visual quality by a good amount!
Does the game have a target of target view? like this http://www.blogcdn.com/wow.joystiq.com/m...focus1.jpg
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