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I need some help!
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Any special file you're looking for ?
Here's my current folder info on the computer. (I'm also using these files for decompiling etc, but mostly use the 0.8 version to test / work on) Greetings Jan-Willem. Map van Crogram Files (x86)The Chronicles of Spellbornbinclient 28-12-2012 16:46 <DIR> . 28-12-2012 16:46 <DIR> .. 25-06-2009 03:49 122.880 ALAudio.dll 03-03-2009 22:38 173.056 binkw32.dll 25-06-2009 18:58 701.952 Core.dll 25-06-2009 04:02 446.464 D3D9Drv.dll 03-03-2009 22:38 1.123.696 D3DCompiler_33.dll 03-03-2009 22:38 3.495.784 d3dx9_33.dll 03-03-2009 22:38 489.984 dbghelp.dll 03-03-2009 22:38 114.688 DefOpenAL32.dll 03-03-2009 22:38 1.378.816 dinterface.dll 25-06-2009 03:45 122.880 D_console.dll 25-06-2009 03:49 401.408 D_dbms.dll 25-06-2009 03:49 270.336 D_mmos.dll 25-06-2009 03:44 745.472 D_std.dll 03-03-2009 22:38 150.528 encvag.dll 25-06-2009 19:04 2.530.816 Engine.dll 23-11-2011 20:45 <DIR> GameGuard 29-01-2009 01:56 281.281 GameGuard.des 25-06-2010 10:57 <DIR> GameGuard_oud 25-06-2009 03:51 217.088 GamePlay.dll 03-03-2009 22:38 402.432 gui_utils.dll 03-03-2009 22:38 237.568 IFC23.DLL 03-03-2009 22:38 237.568 libcurl.dll 03-03-2009 22:38 1.060.864 libeay32.dll 03-03-2009 22:38 916.849 libiconv-2.dll 03-03-2009 22:38 32.256 libintl-2.dll 23-11-2011 20:45 <DIR> log 03-03-2009 22:38 499.712 msvcp71.dll 03-03-2009 22:38 344.064 MSVCR70.dll 03-03-2009 22:38 348.160 msvcr71.dll 03-03-2009 22:38 11.264 ogg.dll 25-06-2009 03:58 487.424 SBAI.dll 25-06-2009 19:07 514.560 SBBase.dll 25-06-2009 03:51 69.632 SBDatabase.dll 19-08-2012 10:57 2.475 sbdll.txt 25-06-2009 19:11 2.194.944 SBGame.dll 25-06-2009 03:59 1.155.072 SBGamePlay.dll 25-06-2009 04:01 1.966.080 SBGui.dll 25-06-2009 03:59 139.264 SBMiniGames.dll 25-06-2009 04:02 57.344 SBMiniGamesGui.dll 25-06-2009 19:06 1.543.168 SBPacket.dll 25-06-2009 18:57 1.157.632 Sb_client.exe 19-03-2009 18:34 358 SpellBornUS.ini 03-03-2009 22:38 200.704 ssleay32.dll 23-09-2004 18:24 131.072 Undecor.exe 03-03-2009 22:38 135.168 vorbis.dll 03-03-2009 22:38 454.656 vorbisenc.dll 03-03-2009 22:38 17.920 vorbisfile.dll 14-11-2008 17:26 3.262 Web.ico 25-06-2009 03:49 778.240 Window.dll 25-06-2009 04:02 454.656 WinDrv.dll 03-03-2009 22:38 409.600 wrap_oal.dll 03-03-2009 22:38 72.704 zlibwapi.dll 49 bestand(en) 28.803.801 bytes Map van Crogram Files (x86)The Chronicles of SpellbornbinclientGameGuard 23-11-2011 20:45 <DIR> . 23-11-2011 20:45 <DIR> .. 23-11-2011 20:34 27.227 0npgg.erl 23-11-2011 20:35 14.116 0npgl.erl 25-08-2010 21:07 45.885 0npgm.erl 23-11-2011 20:34 14.059 0npgmup.erl 25-08-2010 21:07 31.970 0npsc.erl 29-01-2009 01:56 281.281 GameGuard.des 23-11-2011 20:45 25 GameGuard.ver 03-06-2009 18:39 3.116.380 GameMon.des 01-06-2009 17:22 485.979 ggscan.des 23-11-2011 20:45 27.051 npgg.erl 27-08-2008 15:31 43.099 npgg9x.des 28-05-2009 00:25 97.371 npggNT.des 23-11-2011 21:00 14.120 npgl.erl 18-08-2010 22:36 29.934 npgl1.erl 30-07-2010 23:33 30.466 npgl2.erl 30-07-2010 23:23 30.449 npgl3.erl 25-08-2010 21:07 45.885 npgm.erl 02-06-2009 18:11 176.219 npgmup.des 02-06-2009 18:11 176.219 npgmup.des.new 23-11-2011 20:45 13.939 npgmup.erl 19-03-2009 22:46 70.745 npsc.des 25-08-2010 21:07 31.970 npsc.erl 19-03-2009 18:34 358 SpellbornUS.ini 02-04-2008 09:20 44.113 Splash.jpg 24 bestand(en) 4.848.860 bytes Map van Crogram Files (x86)The Chronicles of SpellbornbinclientGameGuard_oud 25-06-2010 10:57 <DIR> . 25-06-2010 10:57 <DIR> .. 23-06-2010 21:05 30.862 0npgg.erl 24-06-2010 00:36 29.390 0npgl.erl 24-06-2010 00:36 88.463 0npgm.erl 23-06-2010 21:04 19.952 0npgmup.erl 24-06-2010 00:36 32.342 0npsc.erl 29-01-2009 01:56 281.281 GameGuard.des 25-06-2010 10:57 25 GameGuard.ver 03-06-2009 18:39 3.116.380 GameMon.des 01-06-2009 17:22 485.979 ggscan.des 25-06-2010 10:57 31.022 npgg.erl 27-08-2008 15:31 43.099 npgg9x.des 28-05-2009 00:25 97.371 npggNT.des 25-06-2010 11:40 29.512 npgl.erl 20-06-2010 17:08 30.185 npgl1.erl 25-06-2010 11:40 54.895 npgm.erl 02-06-2009 18:11 176.219 npgmup.des 02-06-2009 18:11 176.219 npgmup.des.new 25-06-2010 10:57 20.012 npgmup.erl 19-03-2009 22:46 70.745 npsc.des 25-06-2010 11:40 32.159 npsc.erl 19-03-2009 18:34 358 SpellbornUS.ini 02-04-2008 09:20 44.113 Splash.jpg 22 bestand(en) 4.890.583 bytes Map van Crogram Files (x86)The Chronicles of Spellbornbinclientlog 23-11-2011 20:45 <DIR> . 23-11-2011 20:45 <DIR> .. 14-10-2009 23:53 803.049 sb_client.1255553995.1092.log 18-06-2010 13:10 165.572 Sb_client.1276860708.4260.log 19-06-2010 00:03 105.546 Sb_client.1276888562.3012.log Veel log files tijdens de actieve Spellborn periode 23-08-2010 16:21 30.176 Sb_client.1282576856.1752.log 24-08-2010 16:19 30.724 Sb_client.1282663083.5420.log 25-08-2010 21:07 31.085 Sb_client.1282766544.2516.log Laatste actieve logfile. hierna was de acclaim server down 24-11-2010 12:18 919 Sb_client.1290597180.1732.log 05-05-2011 14:30 919 Sb_client.1304602189.5828.log 05-05-2011 14:32 919 Sb_client.1304602365.5128.log 18-06-2011 09:31 919 Sb_client.1308385899.5768.log 22-09-2011 23:38 919 Sb_client.1316730786.2308.log 15-10-2011 15:03 919 Sb_client.1318687387.6420.log 15-10-2011 17:02 919 Sb_client.1318694576.7796.log 25-10-2011 21:14 919 Sb_client.1319573640.6264.log 23-11-2011 20:03 919 Sb_client.1322074995.7732.log 23-11-2011 20:35 919 Sb_client.1322076887.7368.log 23-11-2011 21:00 919 Sb_client.1322077546.8976.log 162 bestand(en) 104.114.290 bytes
Well im not sure if its possible but i was attempting to start the game though the client instead of patcher in hopes i could stare at the login screen ir at whatever is on the other side of that button haha. >D When i try to run the game it said game guard not installed or somthing.
Thanks in advance!
Lol, if it is as easy as that we would allready have gotten much further into getting the game running again.
The Gameguard software is trying to connect to it's own server where the license of Spellborn is long outdated. In other words starting up the game of Spellborn where the gameguard software is active might be hard to get a good working version of the game. You can see if you can find and download one of the beta versions like 0.8 where this Gameguard software is not yet build in, but as you might have guessed it's has not the same contect as we played during the last active period on the Acclaim servers. The other way, which several people allready are trying, is to be able to get into the files via the Unreal engine since this is the foundation on which the game of Spellborn is build on. Acid and I are still peeking and poking a lot in the files of the several versions, and by doing this we learn more and more, but also makes it more clear that a lot of programming has been done by the devs at that time. This makes it harder to get our thingers behind the things that we need to get the contents out of all the SB files. If I write for myself, got my hands on some tutorials of Unreal development, 3D studio and some more things to test it out. did some programming in Delphi pascal to write a reader/writer program for the SB files, but this thing is only in use by Acid and me. Btw, if you want to see some more images then check out some of my recent posts here on the forum. Greetings Jan-Willem.
JW,
I have also been working here and there to decode the SB files from the tCoS client. My idea was to use the included DLLs to see if they have any methods able to extract standard Unreal level mesh and level data. I've gotten as far as extracting the classes/methods/properties, and I'll be working on creating include files for them in order to bring them into a new VS project. Â I'd be very interested in helping your efforts in any way that I can. I can't tell you how much it bothers me that I can't explore the shards. When the game was still up, my PC at the time didn't like the Unreal rendering engine, so I couldn't play past Hawkwind. I keep seeing and collecting these gorgeous screenshots of the game. Â Anyway, I hope you and Acid still have an interest in the game.
Nice to see some more talented people who want to bring SB back to life.
 Of course JW and Acid are still interested in spellborn.They only don't check the forums every day i think so just wait a little bit for an answer.
Hey Ellikah,
 Yes off course we're Acid and me are still busy with the Spellborn client program, but as you might have read from other threads here on the forum, it's not an easy paved road that we're following.  Since we're both from the Netherlands you might think it's easy to get info from the devs, but it seems that they just wanna let the game for what it is. In other words no revival or other rework will be done by someone of the original team which is spread out from the Spellborn team.  Acid did get some respones on his youtube channel as well, maybe we should get a few more heads together to share information. From the guild named International on the PVP server of TCOS we're still active in gaming but nowadays more in the game of dungeons and dragons online. We use a ventrilo server there, maybe it's best to get in contact there so we can hear / tell what's the current state of your and our work.  For me personally, I can say that I try to read more and more and follow online tutorials for Unreal 2004 and 3DS max like programs and still miss out on some C++ hands on work, since I'm more a Delphi (pascal) programmer. My own written tool to get the most info out of the TCOS files is written by me using the original files from Acordero.  I would say, give some respons and we can see how it will go along.  Also nice to see Kaiyn is still the one who has high trust in us  Greetings Jan-Willem JW-NL
Hi JW,
I'm glad to hear that you're still working on the project, daunting as it is. I found one of the other threads on the forum related to your progress so far (http://forum.spellborn.org/index.php?/to...spellborn, not sure if there are others), and the UnrealEd screens are particularly nice to see. Clearly you guys are far beyond where I'm at. The most useful thing I have so far is an extracted list of DLL classes/methods/properties/constants, in this format: ALAudio.dll - public: __thiscall FALAudioStream::FALAudioStream(class FALAudioStream *,class FCriticalSection *) There are 59,800 entries in total. My understanding is that, if these values can be tweaked into the right format and placed in a .h file, the DLLs can be accessed by a new program. I haven't done much programming in C++ though, so I can't anticipate the complication that would come up. Of course, maybe you and Acid are already past that point. Anyway, I'd love to help in any way that I can. Please let me know if you get a ventrillo conference together. In the meantime, I'm going to dig into Acordero and UnrealEd 2004. Â |
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