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Reversing Spellborn
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Yep I just answered! I also edited my previous message live so I updated my answer. Currently the forum is buggy for me so I do not see your spoiler
Edit: Yes I mean exactly these delegates! The character creation one is not very useful update: would be helpful too, but if you have the data about the character selection script, we would be one step closer to the spellborn world! This post was last modified: 19-09-2014, 09:06 AM by Saltiel.
i think i puzzled together something.
In S2C_WORLD_LOGIN The Subroutine 100027F0 maps well to something i found somewhere in the sdk (even though that may be just coincidence) (this is hexrays decompiler output with my comments) <pre class="_prettyXprint"> char __cdecl 100027F0(int a1, int a2) {  (d_mmos__d_message__read)(*a2, a1, 4);       // int Body  d_mmos__d_message__read(a1 + 4, 4);          // int Mind  d_mmos__d_message__read(a1 + 8, 4);          // int Focus  d_mmos__d_message__read(a1 + 12, 4);         // float Physique  d_mmos__d_message__read(a1 + 16, 4);         // float Morale  d_mmos__d_message__read(a1 + 20, 4);         // float Concentration  d_mmos__d_message__read(a1 + 24, 4);         // int FameLevel  d_mmos__d_message__read(a1 + 28, 4);         // int PePRank  d_mmos__d_message__read(a1 + 32, 4);         // float RuneAffinity  d_mmos__d_message__read(a1 + 36, 4);         // float SpiritAffinity  d_mmos__d_message__read(a1 + 40, 4);         // float SoulAffinity  d_mmos__d_message__read(a1 + 44, 4);         // float MeleeResistance  d_mmos__d_message__read(a1 + 48, 4);         // float RangedResistance  d_mmos__d_message__read(a1 + 52, 4);         // float MagicResistance  d_mmos__d_message__read(a1 + 56, 4);         // int MaxHealth  d_mmos__d_message__read(a1 + 60, 4);         // float PhysiqueRegeneration  d_mmos__d_message__read(a1 + 64, 4);         // float PhysiqueDegeneration  d_mmos__d_message__read(a1 + 68, 4);         // float MoraleRegeneration  d_mmos__d_message__read(a1 + 72, 4);         // float MoraleDegeneration  d_mmos__d_message__read(a1 + 76, 4);         // float ConcentrationRegeneration  d_mmos__d_message__read(a1 + 80, 4);         // float ConcentrationDegeneration  d_mmos__d_message__read(a1 + 84, 4);         // float HealthRegeneration  d_mmos__d_message__read(a1 + 88, 4);         // float AttackSpeedBonus  d_mmos__d_message__read(a1 + 92, 4);         // float MovementSpeedBonus  d_mmos__d_message__read(a1 + 96, 4);         // float DamageBonus  d_mmos__d_message__read(a1 + 100, 4);        // float CopyHealth  return 1; }</pre> This post was last modified: 19-09-2014, 10:25 AM by Polymo.
You've got the hex ray decompiler ? I should really download it it would save me a lot of time xD
I think you are right because I found something similar at the other end of the process, in onWorldLogin and setBaseCharacterInfo related stuff. There are a lot of offsets, related to character, items, skilldeck etc. This is the next step to investigate in the character data analysis. Glad to see that you find quickly the interesting places! Â Edit: updated the doc a little with info about other packet structures. This post was last modified: 19-09-2014, 10:52 AM by Saltiel.
You guys are genius.
Thx to everyone here. Â But i dont know how to make him move (you can turn around and jump, but not move in any direction) Â Edit: is there any way to see your characters face from the front? Â And if i see that right, inside world_login you can make yourself a gamemaster (atleast the client sends specific messages if enabled) This post was last modified: 19-09-2014, 07:48 PM by Polymo.
You can move the camera when you press the right mouse key and move the mouse.
Zoom in or out with the mousewheel. But i'm not sure if this will work in your testing environment  And that picture looks awsome
Hmm it's too long since I played the last time.
Try the left mousekey. Â If that does'nt help try to hold SHIFT or CRTL while doing it. Â Edit: I think it was the R Key |
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