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Reversing Spellborn
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Do you have an idea why these:
<pre class="_prettyXprint"> ID: 42398, Text: QuestNPCs_TechGP.RandomNPCs.NPC_Character0 ID: 42654, Text: QuestNPCs_TechGP.quest.SpookyBob ID: 68054, Text: CIV_NPCs_ParliamentGP.Military.Guard_Abiditan ID: 68078, Text: CIV_NPCs_ParliamentGP.Military.Guard_Nahsel ID: 68114, Text: CIV_NPCs_ParliamentGP.Labourer.Hexip ID: 71901, Text: QuestNPCs_ParliamentGP.Target.Ousted_Agent ID: 74589, Text: QuestNPCs_TechGP.quest.Bassebas ID: 75132, Text: QuestNPCs_ParliamentGP.Target.Shertiat_Sydia_224 ID: 75142, Text: QuestNPCs_ParliamentGP.Target.Lady_Meleta_348 ID: 75610, Text: QuestNPCs_MountOfHeroesGP.Target.Durimeria_041 ID: 76397, Text: QuestNPCs_TechGP.AllTypes.NPC_Human_Female_Athletic ID: 76427, Text: WildlifeClassesGP.Hyena.Grey_hyena_10_15_S ID: 76563, Text: QuestNPCs_TechGP.AllTypes.NPC_Dodo_Small</pre> work, but these not: <pre class="_prettyXprint"> ID: 54926, Text: QuestNPCs_ParliamentGP.Target.LhayKevellin ID: 55401, Text: QuestNPCs_QuarterstoneGP.Nenavia ID: 63326, Text: QuestNPCs_QuarterstoneGP.Usbader ID: 63825, Text: QuestNPCs_RingfellGP.Target.NPC_Boss0 ID: 63946, Text: QuestNPCs_ParliamentGP.Hodder ID: 64846, Text: QuestNPCs_RingfellGP.Target.NPC_Boss1 ID: 64946, Text: QuestNPCs_QuarterstoneGP.Raiza_the_Merchant ID: 68190, Text: CIV_NPCs_ParliamentGP.Peasant.Romael ID: 68540, Text: CIV_NPCs_ParliamentGP.Labourer.Ondoro ID: 68790, Text: QuestNPCs_MountOfHeroesGP.Target.NPC_Boss2 ID: 69956, Text: QuestNPCs_ParliamentGP.Vorge_Pahton ID: 70334, Text: QuestNPCs_ParliamentGP.Jathal_Boraxx ID: 70338, Text: QuestNPCs_ParliamentGP.Kestel ID: 70380, Text: QuestNPCs_ParliamentGP.Coz_Gelori ID: 70663, Text: QuestNPCs_QuarterstoneGP.Beast_Master ID: 70846, Text: QuestNPCs_ParliamentGP.Wildlife.boar ID: 71018, Text: QuestNPCs_ParliamentGP.Kyrianida_Iva ID: 72062, Text: QuestNPCs_RingfellGP.Target.Assernang</pre> maybe it's my lack of understanding for the engine, but i dont understand this. Â Is there something that each list has in common? This post was last modified: 25-09-2014, 03:16 PM by Polymo.
this is strange:
there is this field, i found that gets fed into the Resource loading, so i put an npc id in it the selected is what comes out: [url=]'>[/url] Â But then i found another, and when i put in the same number it sometimes crashes, sometimes does nothing, but most of the time a wholly different NPc comes out (with both ids, the second wins): [url=]'>[/url] that even has a name and clothes. As there seem to be no fields for equipment, i guess this is the way to get npcs by using some kind of "template". But i can absolutely see no pattern there. The strangest thing even is that for both npcs (event the one -with- the name) i get theses errors: Â <4> [2014-09-25 19:23:28, SB/Core] Warning: NPC_CharacterPawn PT_Hawksmouth.NPC_CharacterPawn (Function SBGame.Game_NPCPawn.cl_GetPrimaryDisplayName:0015) Accessed None 'NPCType' <4> [2014-09-25 19:23:28, SB/Core] Warning: NPC_CharacterPawn PT_Hawksmouth.NPC_CharacterPawn (Function SBGame.Game_NPCPawn.cl_GetSecondaryDisplayName:0015) Accessed None 'NPCType' Â how can there be no npctype when there are even two in one, or am i misreading this? Â Edit: i forgot to mention: this may not be the best example of an npc for the first one as that can also have armor depending on the id, the only real visible difference is the first one has no name (if using the same id, which does sometimes just crash the game). This post was last modified: 25-09-2014, 08:57 PM by Polymo.
Hey Polymo,
 As normal player there is indeed a shapeshifter class, depending on the level it could change into some other shapes like a plant, ousted, wolf and vhuul (Bird like shape).  I don't remember the NPC's having a shapeshifter function as well, they were just visible and present on the locations or doing their walk through the map. As far Acid and I saw this walking info is available in the map files.  Greetings Jan-Willem. |
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