22-11-2010, 04:57 PM -
Well mobygames has a list of people that worked on the game:
http://www.mobygames.com/game/windows/ch...rn/credits
I, myself, have already spoken to former exployees of Spellborn Works BV and they confirmed the thought that Spellborn NV is no more than a name with an IP, TCoS, in the pocket of a group of Dutch investors from The Hague. They also have no idea if the game is still under redevelopment with Frogster; but they seem to be doubting it.
They also said that due to Spellborn NV being no more than a ghost company; it's impossible to reach them. However, may I know when you called them? (time & date) Because you need to be calling them during the actual working hours in the Netherlands.
http://www.mobygames.com/game/windows/ch...rn/credits
I, myself, have already spoken to former exployees of Spellborn Works BV and they confirmed the thought that Spellborn NV is no more than a name with an IP, TCoS, in the pocket of a group of Dutch investors from The Hague. They also have no idea if the game is still under redevelopment with Frogster; but they seem to be doubting it.
They also said that due to Spellborn NV being no more than a ghost company; it's impossible to reach them. However, may I know when you called them? (time & date) Because you need to be calling them during the actual working hours in the Netherlands.
Quote:Atm' date=' I'm fooling around with the idea of a private server. I know other games that have expired and teams have been able to develop servers using only the game client. Earth&Beyond for instance. I think the fact they used the unreal engine 2.5 for development is a something that may aid in this process.[/quote']
If you know reverse software engineering and netwerk code; you're free to email me: [email protected].
This post was last modified: 22-11-2010, 05:00 PM by CowMooFlage.