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Reversing Spellborn

#21

Thank you for the update and helpful links Saltiel. Really appreciate all you're trying to do.

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#22
(This post was last modified: 08-09-2014, 09:02 PM by JW-NL.)

Hey Saltiel,

 

I started reading the document from the first link, it has indeed some basic info to start with.

 

From your previous post I did read you found a large packet which is maybe containing character based information.

Related to this it might be good to take a look at this Youtube video with the Spellborn character creation.

 

<iframe width="480" height="270" src="https://www.youtube.com/embed/OHTDo0WH0Oo?feature=oembed" frameborder="0"></iframe>


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#23

Thank you for the links, Saltiel.

i think, after i'm done with my work for the Uni i will try to get into the files again :-)

I wish i knew more about c++ (i'm only really experienced in .net).

Could you give a little hint for how one finds structs?

(i'm not very experienced with IDA; olly - i learned how to solve crackme's but that didn't help me for spellborn)

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#24

<pre class="_prettyXprint _lang-">
Having the markdown syntax being understood by the forum would be cool if you think this is easyly doable
</pre>
Well, probably in the new version of the forum software... But I'll have a look.

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#25

Just a quick post to show you a funny things which just happened to me when experimentating witht the world id. xD

Disclaimer: this is purely accidental and I do not understand everything behind that funny bug, do not expect to be able to connect to the world anytime soon (at least through my work).

 

[Image: post-621-0-08826400-1410281549_thumb.jpg]

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#26

Realy nice to see something like this back.

 

It's a view from below the normal world level.

 

Char name is blank, level and pep are at 0 and the chat channels are offcourse blank.

 

my guess the client was confused by your packets [Image: default_laugh.gif]

 

Greetings Jan-Willem.


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#27
(This post was last modified: 09-09-2014, 07:00 PM by Saltiel.)

Yes it's exactly that [Image: default_wink.png] Actually I sended to the client the id of the Hawksmouth map but without all the info about the character (because I skipped the character selection/creation). I thought I knew how to send the last position but in fact it seems to do nothing, so I'll continue to investigate. My first goal is to manage the character creation/selection phase but I would not say no to be able to load a naked character in a choosed map.

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#28
(This post was last modified: 09-09-2014, 07:09 PM by acid-burn.)

[Image: default_thumbsup.gif] Saltiel [Image: default_thumbsup.gif]

 

Great job!

[Image: banner10.jpg]
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#29

Awsome!

 

Looks really nice.

What lies hidden. must be found

TCoS Gameplay Videos:
http://www.youtube.com/user/czelsior

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#30

Well, that escalated quickly. I can access to the character creation. I have to admit that I was on the wrong packet (it was strange that I had to send all these info when I had no character to select...).

I must say that all the packets regarding the player info are a real nightmare to decode. I access to the character creation by sending a packet that I do not completely understand. I hope I will be able to understand the minimum to connect to the world, but it will take me days of work I think.

 

I will try to upload a small video when I have the time.

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