18-09-2014, 11:56 PM -
Just noticed in SBGameClasses.h :
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struct ACharacter_GameInfo_execHandleCharacterCreationResult_Parms {
BITFIELD aSuccess : 1; // 0 80 CPF_Parm
class FString Message; // 4 400080 CPF_Parm CPF_NeedCtorLink
};
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struct ACharacter_GameInfo_execHandleCharacterCreationResult_Parms {
BITFIELD aSuccess : 1; // 0 80 CPF_Parm
class FString Message; // 4 400080 CPF_Parm CPF_NeedCtorLink
};
Quote:// Character_GameInfo.HandleCharacterCreationResult 120000 0 ( FUNC_Public FUNC_Delegate )