20-09-2014, 11:47 AM -
i think these enums are what you mean
<pre class="_prettyXprint">
enum EquipmentSlot {
ES_CHEST ,
ES_LEFTGLOVE ,
ES_RIGHTGLOVE ,
ES_PANTS ,
ES_SHOES ,
ES_HELMET ,
ES_HELMETDETAIL ,
ES_RIGHTSHOULDER ,
ES_RIGHTSHOULDERDETAIL ,
ES_LEFTSHOULDER ,
ES_LEFTSHOULDERDETAIL ,
ES_RIGHTGAUNTLET ,
ES_LEFTGAUNTLET ,
ES_CHESTARMOUR ,
ES_CHESTARMOURDETAIL ,
ES_BELT ,
ES_LEFTTHIGH ,
ES_LEFTSHIN ,
ES_MELEEWEAPON ,
ES_RANGEDWEAPON ,
ES_LEFTRING ,
ES_RIGHTRING ,
ES_NECKLACE ,
ES_SHIELD ,
ES_RIGHTTHIGH ,
ES_RIGHTSHIN ,
ES_SLOTCOUNT ,
ES_NO_SLOT
}
enum AppearanceSocket {
AS_Head ,
AS_RightPauldron ,
AS_LeftPauldron ,
AS_Chest ,
AS_BackMain ,
AS_LeftHandHolster ,
AS_RightHandHolster ,
AS_LeftBracer ,
AS_RightBracer ,
AS_LeftCalf ,
AS_RightCalf ,
AS_LeftThigh ,
AS_RightThigh ,
AS_Base ,
AS_Belt ,
AS_MainShoulderSheath ,
AS_OffhandShoulderSheath ,
AS_Shield ,
AS_ShieldSheath
}
</pre>
<pre class="_prettyXprint">
enum EquipmentSlot {
ES_CHEST ,
ES_LEFTGLOVE ,
ES_RIGHTGLOVE ,
ES_PANTS ,
ES_SHOES ,
ES_HELMET ,
ES_HELMETDETAIL ,
ES_RIGHTSHOULDER ,
ES_RIGHTSHOULDERDETAIL ,
ES_LEFTSHOULDER ,
ES_LEFTSHOULDERDETAIL ,
ES_RIGHTGAUNTLET ,
ES_LEFTGAUNTLET ,
ES_CHESTARMOUR ,
ES_CHESTARMOURDETAIL ,
ES_BELT ,
ES_LEFTTHIGH ,
ES_LEFTSHIN ,
ES_MELEEWEAPON ,
ES_RANGEDWEAPON ,
ES_LEFTRING ,
ES_RIGHTRING ,
ES_NECKLACE ,
ES_SHIELD ,
ES_RIGHTTHIGH ,
ES_RIGHTSHIN ,
ES_SLOTCOUNT ,
ES_NO_SLOT
}
enum AppearanceSocket {
AS_Head ,
AS_RightPauldron ,
AS_LeftPauldron ,
AS_Chest ,
AS_BackMain ,
AS_LeftHandHolster ,
AS_RightHandHolster ,
AS_LeftBracer ,
AS_RightBracer ,
AS_LeftCalf ,
AS_RightCalf ,
AS_LeftThigh ,
AS_RightThigh ,
AS_Base ,
AS_Belt ,
AS_MainShoulderSheath ,
AS_OffhandShoulderSheath ,
AS_Shield ,
AS_ShieldSheath
}
</pre>