29-03-2015, 11:34 PM -
Are you saying that the Client has a bad network model? In any case you'd need a really good IOCP server for this MMO to ever be able to run, this is why I decided to go with C++.. If it's about the client we can easily to a hook to the current system so it uses our own model. However hooks does slow down the client aswell, which isn't good...