07-07-2014, 11:58 PM -
Sounds interesting.
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Looking back in the old logfiles of the game I notice there is a kind of key written each session, prob it's some kind of exchange between client and server to secure/ encrypt  the rest of the data transfer between both.
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For me the packet sniffing is quite a while ago and since I don't have experience with this kind of programming it was more a way to see what was going on.
On this point it's nice to see that you at least got some progress.
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Oh, and for fun, my fellow guildmember has posted a few things which we got together on youtube, based on the models and textures of the 0.8 version with my small Delphi program to extract the needed data.
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Here's a link to one of his video's : http://www.youtube.com/user/AcidBurnElite
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I would say take a look and let us know if you like it.
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Greetings Jan-Willem.
Â
Looking back in the old logfiles of the game I notice there is a kind of key written each session, prob it's some kind of exchange between client and server to secure/ encrypt  the rest of the data transfer between both.
Â
For me the packet sniffing is quite a while ago and since I don't have experience with this kind of programming it was more a way to see what was going on.
On this point it's nice to see that you at least got some progress.
Â
Oh, and for fun, my fellow guildmember has posted a few things which we got together on youtube, based on the models and textures of the 0.8 version with my small Delphi program to extract the needed data.
Â
Here's a link to one of his video's : http://www.youtube.com/user/AcidBurnElite
Â
I would say take a look and let us know if you like it.
Â
Greetings Jan-Willem.