Spellborn / Unreal packages, character data.
Started by JW-NL


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JW-NL
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129 posts 7 threads Joined: Nov 2010
17-12-2013, 01:29 PM -
#4
Hello everyone,

 

Christmas time is getting closer again, meaning we might have some extra time to spend at the computer.

 

I'm still working on the Spellborn skeletal mesh files and I have some nice progress, programming it into my tool is the next step.

 

For now I can show you something Acid has found a while ago.

It's the website of a french artist called Pior Oberson, he developed most of the skeletal meshes together with

the work of Chris Evenhuis and Romano Molenaar.

 

Here's a picture as example of a skeletal mesh:

 

[Image: spellborn_vhuul_001.jpg]

 

 

This picture gives a nice view of how a 3D shape is build,

each 3D shape is divided into smaller surfaces,

where a surface has it line's at the edges.

Each ending of such a line is a point in the 3D space.

 

All together this forms the shape we are looking at while it is used in the game.

This is exactly the things I'm working at for the Spellborn files, so a nice help to compare my findings and see if things are correct.

 

Pior has some more picture's on his website, I would say take a look here: http://pioroberson.com/modelpages/info_spellborn2.htm

 

 

Greetings Jan-Willem.




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Spellborn / Unreal packages, character data. - by JW-NL - 17-12-2013, 01:29 PM

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