05-02-2013, 11:08 AM -
Hi JW,
I'm glad to hear that you're still working on the project, daunting as it is. I found one of the other threads on the forum related to your progress so far (http://forum.spellborn.org/index.php?/to...spellborn, not sure if there are others), and the UnrealEd screens are particularly nice to see. Clearly you guys are far beyond where I'm at.
The most useful thing I have so far is an extracted list of DLL classes/methods/properties/constants, in this format:
ALAudio.dll - public: __thiscall FALAudioStream::FALAudioStream(class FALAudioStream *,class FCriticalSection *)
There are 59,800 entries in total. My understanding is that, if these values can be tweaked into the right format and placed in a .h file, the DLLs can be accessed by a new program. I haven't done much programming in C++ though, so I can't anticipate the complication that would come up.
Of course, maybe you and Acid are already past that point.
Anyway, I'd love to help in any way that I can. Please let me know if you get a ventrillo conference together. In the meantime, I'm going to dig into Acordero and UnrealEd 2004.
Â
I'm glad to hear that you're still working on the project, daunting as it is. I found one of the other threads on the forum related to your progress so far (http://forum.spellborn.org/index.php?/to...spellborn, not sure if there are others), and the UnrealEd screens are particularly nice to see. Clearly you guys are far beyond where I'm at.
The most useful thing I have so far is an extracted list of DLL classes/methods/properties/constants, in this format:
ALAudio.dll - public: __thiscall FALAudioStream::FALAudioStream(class FALAudioStream *,class FCriticalSection *)
There are 59,800 entries in total. My understanding is that, if these values can be tweaked into the right format and placed in a .h file, the DLLs can be accessed by a new program. I haven't done much programming in C++ though, so I can't anticipate the complication that would come up.
Of course, maybe you and Acid are already past that point.
Anyway, I'd love to help in any way that I can. Please let me know if you get a ventrillo conference together. In the meantime, I'm going to dig into Acordero and UnrealEd 2004.
Â