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		<title><![CDATA[The Chronicles of Spellborn - General]]></title>
		<link>https://forum.spellborn.org/</link>
		<description><![CDATA[The Chronicles of Spellborn - https://forum.spellborn.org]]></description>
		<pubDate>Thu, 12 Nov 2026 05:11:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[U4GM WoW Forever Monday Node Routes for Gatherers]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1927</link>
			<pubDate>Mon, 09 Nov 2026 09:10:07 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=2782">Hartmann846</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1927</guid>
			<description><![CDATA[On Day Six in WoW Forever, a Monday herb and ore loop works best in the highest-level zone you can gather in safely, with quieter hours and manageable travel helping you avoid crowded nodes. Plan around your character's actual movement and bag space, then judge the run by its conservative value per hour. Your <a href="https://www.u4gm.com/wow-forever/gold" target="_blank" rel="noopener" class="mycode_url">WoW Forever Gold</a> budget should leave room for auction deposits and other expenses.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How Monday Gathering Routes Work</span><br />
<br />
Monday's advantage is lighter competition after launch weekend, not a change to node respawns. Morning is the quieter window described for Day Six, while evening can bring more competition, so the same hillside may produce a different result depending on when you play.<br />
<br />
A useful circuit connects several clusters and returns you to a vendor or auctioneer without a long detour. Your gathering skill, survivability, movement options and available bag space all affect how much of that circuit is practical.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 Pick a Zone and Time</span><br />
<br />
Start with a zone your character can safely gather in, then choose a time that gives you room to move between nodes. A lightly contested mid-level area can be more productive than a familiar low-level hill with players waiting for every vein.<br />
<br />
Use the conditions you actually have for the session.<br />
<br />
• Monday morning is a useful window for gathering when you can choose your play time, leaving busier evening hours open for group activities.<br />
<br />
• During a crowded session, move toward less popular clusters rather than waiting at a heavily visited launch-weekend hillside.<br />
<br />
• Without riding, keep the circuit short and close to flight paths you already use, because a cross-zone trip can consume the time you hoped to spend gathering.<br />
<br />
Check the first clusters before committing to a full lap. If another player is camping a respawn or a newly popular area draws a crowd, rotate to another cluster or zone rather than treating that wait as part of the route.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 Build a Safe Loop Around Bag Space</span><br />
<br />
Connect two or three clusters that lead you back toward a vendor or auctioneer, so you can collect materials without crossing the map repeatedly. The best shape on the map is less useful if full bags force you to discard herbs before you reach town.<br />
<br />
Keep these limits in mind while planning the circuit.<br />
<br />
• Sell low-quality extras that have no useful sale value at the first convenient vendor, while keeping unidentified stacks until you know what they are.<br />
<br />
• Clear dangerous enemies only when your character can do so safely, since a single rich ore node may not be worth a death with bags full of herbs.<br />
<br />
• When gathering with a friend, assign different sides or clusters of the loop so you spend your time collecting rather than racing for the same vein.<br />
<br />
Take inexpensive profession skill gains along the way when they fit the run, but keep the session focused on nodes. Crafting through the whole bag in town can use up the raw materials you intended to sell or save for later.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 Price the Haul and Measure the Hour</span><br />
<br />
Turn the gathered materials into a useful comparison by checking vendor sales, auction prices and the time spent traveling and listing. A memorable rare find can make one lap feel better than it really was, so use the full session rather than that single node.<br />
<br />
Finish the run with a conservative accounting pass.<br />
<br />
• Check the recent price range for each stack before posting it, and use stack sizes that buyers already purchase rather than assuming one large listing will suit everyone.<br />
<br />
• Keep enough gold available for deposits, and include the time needed to reach an auctioneer when judging what the route earned.<br />
<br />
• Open mail from sold auctions before the next loop, then relist expired auctions or collect their returned items so neither income nor materials are overlooked.<br />
<br />
Estimate gold-equivalent per hour using vendor proceeds and conservative prices for posted materials, while remembering that a listing is not the same as a completed sale. Compare that figure with another gathering loop or a nearby daily hub over the same amount of time; if travel erases the advantage, shorten the circuit or change zones.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What Should You Do Before the Next Loop</span><br />
<br />
Open your auction mail, check your bags and pick a safe zone with a short route to a vendor before setting out again. Use your last session's conservative hourly estimate to decide whether to repeat that circuit or rotate, and consider <a href="https://www.u4gm.com/wow-forever/gold" target="_blank" rel="noopener" class="mycode_url">World of Warcraft Forever Gold</a> when planning funds for other in-game expenses. Keep riding costs separate from the gathering result so they don't obscure which route is working.]]></description>
			<content:encoded><![CDATA[On Day Six in WoW Forever, a Monday herb and ore loop works best in the highest-level zone you can gather in safely, with quieter hours and manageable travel helping you avoid crowded nodes. Plan around your character's actual movement and bag space, then judge the run by its conservative value per hour. Your <a href="https://www.u4gm.com/wow-forever/gold" target="_blank" rel="noopener" class="mycode_url">WoW Forever Gold</a> budget should leave room for auction deposits and other expenses.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How Monday Gathering Routes Work</span><br />
<br />
Monday's advantage is lighter competition after launch weekend, not a change to node respawns. Morning is the quieter window described for Day Six, while evening can bring more competition, so the same hillside may produce a different result depending on when you play.<br />
<br />
A useful circuit connects several clusters and returns you to a vendor or auctioneer without a long detour. Your gathering skill, survivability, movement options and available bag space all affect how much of that circuit is practical.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 Pick a Zone and Time</span><br />
<br />
Start with a zone your character can safely gather in, then choose a time that gives you room to move between nodes. A lightly contested mid-level area can be more productive than a familiar low-level hill with players waiting for every vein.<br />
<br />
Use the conditions you actually have for the session.<br />
<br />
• Monday morning is a useful window for gathering when you can choose your play time, leaving busier evening hours open for group activities.<br />
<br />
• During a crowded session, move toward less popular clusters rather than waiting at a heavily visited launch-weekend hillside.<br />
<br />
• Without riding, keep the circuit short and close to flight paths you already use, because a cross-zone trip can consume the time you hoped to spend gathering.<br />
<br />
Check the first clusters before committing to a full lap. If another player is camping a respawn or a newly popular area draws a crowd, rotate to another cluster or zone rather than treating that wait as part of the route.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 Build a Safe Loop Around Bag Space</span><br />
<br />
Connect two or three clusters that lead you back toward a vendor or auctioneer, so you can collect materials without crossing the map repeatedly. The best shape on the map is less useful if full bags force you to discard herbs before you reach town.<br />
<br />
Keep these limits in mind while planning the circuit.<br />
<br />
• Sell low-quality extras that have no useful sale value at the first convenient vendor, while keeping unidentified stacks until you know what they are.<br />
<br />
• Clear dangerous enemies only when your character can do so safely, since a single rich ore node may not be worth a death with bags full of herbs.<br />
<br />
• When gathering with a friend, assign different sides or clusters of the loop so you spend your time collecting rather than racing for the same vein.<br />
<br />
Take inexpensive profession skill gains along the way when they fit the run, but keep the session focused on nodes. Crafting through the whole bag in town can use up the raw materials you intended to sell or save for later.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 Price the Haul and Measure the Hour</span><br />
<br />
Turn the gathered materials into a useful comparison by checking vendor sales, auction prices and the time spent traveling and listing. A memorable rare find can make one lap feel better than it really was, so use the full session rather than that single node.<br />
<br />
Finish the run with a conservative accounting pass.<br />
<br />
• Check the recent price range for each stack before posting it, and use stack sizes that buyers already purchase rather than assuming one large listing will suit everyone.<br />
<br />
• Keep enough gold available for deposits, and include the time needed to reach an auctioneer when judging what the route earned.<br />
<br />
• Open mail from sold auctions before the next loop, then relist expired auctions or collect their returned items so neither income nor materials are overlooked.<br />
<br />
Estimate gold-equivalent per hour using vendor proceeds and conservative prices for posted materials, while remembering that a listing is not the same as a completed sale. Compare that figure with another gathering loop or a nearby daily hub over the same amount of time; if travel erases the advantage, shorten the circuit or change zones.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What Should You Do Before the Next Loop</span><br />
<br />
Open your auction mail, check your bags and pick a safe zone with a short route to a vendor before setting out again. Use your last session's conservative hourly estimate to decide whether to repeat that circuit or rotate, and consider <a href="https://www.u4gm.com/wow-forever/gold" target="_blank" rel="noopener" class="mycode_url">World of Warcraft Forever Gold</a> when planning funds for other in-game expenses. Keep riding costs separate from the gathering result so they don't obscure which route is working.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Modern Warfare 4 Kill Block Crash Grenade Tips]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1926</link>
			<pubDate>Mon, 09 Nov 2026 08:57:24 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=2782">Hartmann846</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1926</guid>
			<description><![CDATA[For Modern Warfare 4 <a href="https://www.u4gm.com/cod-mw4/blog-cod-mw4-season-1-exploring-x01-and-the-new-arsenal" target="_blank" rel="noopener" class="mycode_url">Kill Block</a> on Crash, save your grenades for the mid car, apartment windows, and the route you intend to take next. This approach suits players working on weekday objectives who prefer controlled pushes over repeated open fights, though limited utility means you can't clear every angle at once. You can also explore <a href="https://www.u4gm.com/cod-mw4/bot-lobbies" target="_blank" rel="noopener" class="mycode_url">Bot Lobby MW4</a> while planning your next session.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 How Crash Lane Control Works</span><br />
<br />
Crash's central area connects sightlines around the car, rubble, apartments, and shop side. Treat mid as a crossing or a short engagement area, not a spot you must hold indefinitely.<br />
<br />
Grenades help your team enter a lane, while a teammate watching an alternate approach gives the push somewhere safer to go. Apartment windows offer useful sightlines, but their occupants are easy for opponents to anticipate.<br />
<br />
This approach is most useful when a challenge rewards close or midrange engagements. It can produce more opportunities without requiring you to sprint into the same exposed route after every respawn.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 Recommended Modern Warfare 4 Crash Setup</span><br />
<br />
Start with a flexible primary, a close-range backup, and utility suited to the challenge you're pursuing. These are practical starting choices, not claims about a single best loadout.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended Loadout Choices</span><br />
<br />
A midrange primary gives you room to contest the car and shop approach without committing your entire kit to apartment windows. Your backup is there for stairs and nearby corners, where switching weapons may be more useful than trying to force a distant sightline.<br />
<br />
Equip a specific lethal before queuing if your challenge calls for it. That choice may limit your flexibility elsewhere, so check the objective before changing equipment for a different match.<br />
<br />
Keep your first setup stable for several matches. If you're losing fights at one distance consistently, adjust the relevant weapon or attachment rather than rebuilding every slot after a single bad peek.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 Crash Team Roles and Equipment Duties</span><br />
<br />
Divide the work by sightline and task rather than sending everyone toward the same piece of cover. These are suggested duties for a party, not fixed in-game roles.<br />
<br />
Call the intended lane before the utility player throws, then have another player cover the route into it. In a smaller party, one person can combine duties, but the team should still avoid leaving every alternate approach unwatched.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mid Player</span><br />
<br />
Check the central car and rubble from cover, then move when the angle stops being useful. A weapon you can control at midrange is a sensible priority.<br />
<br />
Don't keep challenging the same sightline after opponents have clearly prepared for it. Shift toward the shop or truck route and let a teammate know which angle you've left open.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apartment Player</span><br />
<br />
Use an apartment window to watch a lane briefly, then change position after an engagement. Keep the stairs in mind so your exit doesn't become a surprise under pressure.<br />
<br />
A close-range backup helps when someone reaches the building. If the window attracts repeated grenades, give up the position and support the team from another approach.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flank Player</span><br />
<br />
Take the shop or truck side when the central route stalls, with the aim of creating a second angle. Tell teammates which side you're taking before they commit to mid.<br />
<br />
Moving alone can leave you isolated, so wait for a teammate's push when possible. If opponents start appearing behind your group, stop the flank and check the route back toward your team.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Utility Player</span><br />
<br />
Hold a grenade for a likely occupied window, the mid car, or another choke your team is about to approach. A throw is most useful when someone is ready to take the space it opens.<br />
<br />
For a lethal challenge, use the required equipment and look for the same repeatable opportunities. Spending it immediately after spawning may leave you without it at the next contested corner.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 How to Push Crash With Grenades</span><br />
<br />
Push Crash by pairing each throw with a planned route and a teammate's supporting angle. The aim is to make an exposed crossing shorter, not to wait for a grenade to solve the fight on its own.<br />
<br />
• Check the mid car from cover before throwing. Use your grenade when an opponent is likely to be using that position and your team can follow up.<br />
<br />
• Target an occupied apartment window before approaching the building. Move after the throw rather than remaining in the open to watch the result.<br />
<br />
• Pair tactical utility with a shop-side approach when mid is crowded. Keep your weapon ready for a nearby defender who isn't affected.<br />
<br />
• Ask a teammate to watch rubble while you cross toward the truck side. Once you're in position, return the favor by covering their movement.<br />
<br />
• Equip your challenge-specific lethal before the match and save it for a plausible target. If the window is empty, keep it for the next contested choke.<br />
<br />
Follow the match's scoring instructions as well as the gunfights. A safe elimination may help, but it shouldn't pull the whole team away from whatever the current objective requires.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5 Defending and Rotating on Crash</span><br />
<br />
Protect your route out of mid as carefully as your view into it. The longer you stay in one obvious position, the more time opponents have to approach from another angle.<br />
<br />
• Watch the apartment stairs when your team is focused on the car. A player arriving from that side can turn a strong central position into a difficult retreat.<br />
<br />
• Leave an apartment window after a short engagement. Change rooms or move out of the building before opponents can repeatedly aim at the same opening.<br />
<br />
• Spread out around rubble rather than stacking on one piece of cover. This reduces the chance that a single grenade forces the whole group to move.<br />
<br />
• Switch to the shop or truck route after two unsuccessful attempts through mid. Tell your team which direction you're taking so the rotation doesn't leave a gap.<br />
<br />
• Recheck nearby approaches when opponents appear from an unexpected side. Treat that as a reason to reassess your position, not proof of an exact spawn location.<br />
<br />
A more cautious team can hold cover and wait for opponents to enter a lane, trading map space for safer fights. A more aggressive split can create an opening sooner, but isolated players have less immediate support if the timing is off.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6 Crash Grenade Strategy Advantages and Tradeoffs</span><br />
<br />
Saving utility and rotating early are strongest when your team can act on the space they create. Their main cost is that you may give up an immediate fight or a preferred position while waiting for a better opportunity.<br />
<br />
For a different map or objective, reassess the loadout instead of assuming the Crash plan transfers unchanged. A larger map or a long-distance challenge may call for another playlist or a different weapon setup.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7 Final Modern Warfare 4 Crash Adjustments</span><br />
<br />
At the start of a match, check the scoring instructions, your equipped lethal, and the nearest route away from mid. Notice which apartment and shop approaches your teammates are covering before you commit your utility.<br />
<br />
If you keep losing the same window, first check whether you're staying there after opponents know your position. Change your exit route or throw timing before changing the rest of your loadout.<br />
<br />
Use this plan for focused Crash practice and challenges that fit its sightlines. For another session option, explore <a href="https://www.u4gm.com/cod-mw4/bot-lobbies" target="_blank" rel="noopener" class="mycode_url">CoD Modern Warfare 4 Bot Lobbies</a> before planning your next match.]]></description>
			<content:encoded><![CDATA[For Modern Warfare 4 <a href="https://www.u4gm.com/cod-mw4/blog-cod-mw4-season-1-exploring-x01-and-the-new-arsenal" target="_blank" rel="noopener" class="mycode_url">Kill Block</a> on Crash, save your grenades for the mid car, apartment windows, and the route you intend to take next. This approach suits players working on weekday objectives who prefer controlled pushes over repeated open fights, though limited utility means you can't clear every angle at once. You can also explore <a href="https://www.u4gm.com/cod-mw4/bot-lobbies" target="_blank" rel="noopener" class="mycode_url">Bot Lobby MW4</a> while planning your next session.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 How Crash Lane Control Works</span><br />
<br />
Crash's central area connects sightlines around the car, rubble, apartments, and shop side. Treat mid as a crossing or a short engagement area, not a spot you must hold indefinitely.<br />
<br />
Grenades help your team enter a lane, while a teammate watching an alternate approach gives the push somewhere safer to go. Apartment windows offer useful sightlines, but their occupants are easy for opponents to anticipate.<br />
<br />
This approach is most useful when a challenge rewards close or midrange engagements. It can produce more opportunities without requiring you to sprint into the same exposed route after every respawn.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 Recommended Modern Warfare 4 Crash Setup</span><br />
<br />
Start with a flexible primary, a close-range backup, and utility suited to the challenge you're pursuing. These are practical starting choices, not claims about a single best loadout.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended Loadout Choices</span><br />
<br />
A midrange primary gives you room to contest the car and shop approach without committing your entire kit to apartment windows. Your backup is there for stairs and nearby corners, where switching weapons may be more useful than trying to force a distant sightline.<br />
<br />
Equip a specific lethal before queuing if your challenge calls for it. That choice may limit your flexibility elsewhere, so check the objective before changing equipment for a different match.<br />
<br />
Keep your first setup stable for several matches. If you're losing fights at one distance consistently, adjust the relevant weapon or attachment rather than rebuilding every slot after a single bad peek.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 Crash Team Roles and Equipment Duties</span><br />
<br />
Divide the work by sightline and task rather than sending everyone toward the same piece of cover. These are suggested duties for a party, not fixed in-game roles.<br />
<br />
Call the intended lane before the utility player throws, then have another player cover the route into it. In a smaller party, one person can combine duties, but the team should still avoid leaving every alternate approach unwatched.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mid Player</span><br />
<br />
Check the central car and rubble from cover, then move when the angle stops being useful. A weapon you can control at midrange is a sensible priority.<br />
<br />
Don't keep challenging the same sightline after opponents have clearly prepared for it. Shift toward the shop or truck route and let a teammate know which angle you've left open.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apartment Player</span><br />
<br />
Use an apartment window to watch a lane briefly, then change position after an engagement. Keep the stairs in mind so your exit doesn't become a surprise under pressure.<br />
<br />
A close-range backup helps when someone reaches the building. If the window attracts repeated grenades, give up the position and support the team from another approach.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Flank Player</span><br />
<br />
Take the shop or truck side when the central route stalls, with the aim of creating a second angle. Tell teammates which side you're taking before they commit to mid.<br />
<br />
Moving alone can leave you isolated, so wait for a teammate's push when possible. If opponents start appearing behind your group, stop the flank and check the route back toward your team.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Utility Player</span><br />
<br />
Hold a grenade for a likely occupied window, the mid car, or another choke your team is about to approach. A throw is most useful when someone is ready to take the space it opens.<br />
<br />
For a lethal challenge, use the required equipment and look for the same repeatable opportunities. Spending it immediately after spawning may leave you without it at the next contested corner.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 How to Push Crash With Grenades</span><br />
<br />
Push Crash by pairing each throw with a planned route and a teammate's supporting angle. The aim is to make an exposed crossing shorter, not to wait for a grenade to solve the fight on its own.<br />
<br />
• Check the mid car from cover before throwing. Use your grenade when an opponent is likely to be using that position and your team can follow up.<br />
<br />
• Target an occupied apartment window before approaching the building. Move after the throw rather than remaining in the open to watch the result.<br />
<br />
• Pair tactical utility with a shop-side approach when mid is crowded. Keep your weapon ready for a nearby defender who isn't affected.<br />
<br />
• Ask a teammate to watch rubble while you cross toward the truck side. Once you're in position, return the favor by covering their movement.<br />
<br />
• Equip your challenge-specific lethal before the match and save it for a plausible target. If the window is empty, keep it for the next contested choke.<br />
<br />
Follow the match's scoring instructions as well as the gunfights. A safe elimination may help, but it shouldn't pull the whole team away from whatever the current objective requires.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5 Defending and Rotating on Crash</span><br />
<br />
Protect your route out of mid as carefully as your view into it. The longer you stay in one obvious position, the more time opponents have to approach from another angle.<br />
<br />
• Watch the apartment stairs when your team is focused on the car. A player arriving from that side can turn a strong central position into a difficult retreat.<br />
<br />
• Leave an apartment window after a short engagement. Change rooms or move out of the building before opponents can repeatedly aim at the same opening.<br />
<br />
• Spread out around rubble rather than stacking on one piece of cover. This reduces the chance that a single grenade forces the whole group to move.<br />
<br />
• Switch to the shop or truck route after two unsuccessful attempts through mid. Tell your team which direction you're taking so the rotation doesn't leave a gap.<br />
<br />
• Recheck nearby approaches when opponents appear from an unexpected side. Treat that as a reason to reassess your position, not proof of an exact spawn location.<br />
<br />
A more cautious team can hold cover and wait for opponents to enter a lane, trading map space for safer fights. A more aggressive split can create an opening sooner, but isolated players have less immediate support if the timing is off.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6 Crash Grenade Strategy Advantages and Tradeoffs</span><br />
<br />
Saving utility and rotating early are strongest when your team can act on the space they create. Their main cost is that you may give up an immediate fight or a preferred position while waiting for a better opportunity.<br />
<br />
For a different map or objective, reassess the loadout instead of assuming the Crash plan transfers unchanged. A larger map or a long-distance challenge may call for another playlist or a different weapon setup.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7 Final Modern Warfare 4 Crash Adjustments</span><br />
<br />
At the start of a match, check the scoring instructions, your equipped lethal, and the nearest route away from mid. Notice which apartment and shop approaches your teammates are covering before you commit your utility.<br />
<br />
If you keep losing the same window, first check whether you're staying there after opponents know your position. Change your exit route or throw timing before changing the rest of your loadout.<br />
<br />
Use this plan for focused Crash practice and challenges that fit its sightlines. For another session option, explore <a href="https://www.u4gm.com/cod-mw4/bot-lobbies" target="_blank" rel="noopener" class="mycode_url">CoD Modern Warfare 4 Bot Lobbies</a> before planning your next match.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM MLB The Show 26 Monday Prices and Stub Reserves]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1925</link>
			<pubDate>Mon, 09 Nov 2026 08:43:13 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=2782">Hartmann846</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1925</guid>
			<description><![CDATA[In MLB The Show 26, a sensible Monday market plan after Finest Program 3's opening weekend is to sell useful duplicates, check unclaimed rewards, and keep enough stubs for later price drops. You can review <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> as one possible resource for your next move, but the market plan also works with rewards you earn through play.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 How the Monday Market Recycle Works</span><br />
<br />
The recycle has two jobs: turn surplus cards into stubs, then spend selectively on lineup needs or Program 3 exchanges. It isn't a reason to sell every reward or open every pack.<br />
<br />
Ranked Seasons and Event rewards affect both sides of the plan. They can add stubs or duplicate cards to your inventory, while other players claiming rewards can add listings to the market.<br />
<br />
This approach suits players returning after the opening weekend with items to sell or specific purchases in mind. Prices can keep moving throughout Monday, so a morning listing isn't a promise of an evening sale.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 Set a Starting Plan for Your Stubs</span><br />
<br />
Before placing orders, sort your inventory by purpose and decide how much of your available currency you can leave untouched.<br />
<br />
This setup makes sense when weekend rewards have left you with tradeable extras and a few identifiable gaps. Claim outstanding Ranked and Event rewards first, since an unopened reward could change what you need to buy.<br />
<br />
Recent completed sales provide a more useful pricing reference than an old asking price. Compare your order with several completed transactions and make small adjustments when the market changes.<br />
<br />
A larger reserve gives you more flexibility if another wave of listings arrives later, but it also means delaying purchases that might not get cheaper. Decide which upgrade would help now and which can wait.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 Decide What Each Part of Your Inventory Does</span><br />
<br />
Treat your cards, rewards, and currency as separate resources before deciding which ones belong in a market order.<br />
<br />
These categories work together: knowing what you already own helps you distinguish a useful purchase from an extra card that only looks appealing because its price fell.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Duplicates and Active Listings</span><br />
<br />
Tradeable duplicates are natural sale candidates, especially when recent completed sales show that buyers are active. Check equipment and sponsor items separately because their demand may move on a different schedule.<br />
<br />
A busy-looking listing screen isn't proof of steady sales. If only a couple of orders keep changing, selling may take longer than the visible prices suggest.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Core Lineup Cards</span><br />
<br />
Keep the Finest cards that currently start for you unless you have a replacement plan. The free program path includes around eleven 99-overall rewards, making those earned players a meaningful part of the roster.<br />
<br />
Selling a starter releases stubs immediately, but buying that player back later could cost more. A small potential market gain may not justify the roster disruption.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unclaimed Ranked and Event Rewards</span><br />
<br />
Check reward paths from both modes before committing to a large purchase. A card or stub payout you haven't collected changes your available options.<br />
<br />
Confirm that each reward is actually claimable and review what it adds to your inventory. An anticipated payout shouldn't be treated as currency already available for an order.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Choice Pack 3</span><br />
<br />
Compare the pack's possible selections with your lineup and current market prices before opening it. A unique player you need may make the choice more useful than buying that card.<br />
<br />
When several options are inexpensive and you have no immediate gap, holding the pack preserves a future choice. That flexibility has a cost: the pack doesn't improve your lineup while it remains unopened.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 Place Monday Orders in the Right Sequence</span><br />
<br />
Handle inventory and listings before playing another Ranked block, so your orders can sit in the market while you make progress elsewhere.<br />
<br />
Use this sequence to keep each decision tied to a real need.<br />
<br />
● Claim outstanding Ranked and Event rewards, then remove any newly acquired cards from your shopping list.<br />
<br />
● List tradeable duplicates against recent completed sales, checking the specific card and its selling status before setting a price.<br />
<br />
● Pick up to three targets for your lineup or Program 3 exchanges, and compare their costs with the benefit each purchase provides.<br />
<br />
● Place the orders you want, retain your reserve, and then play a short Ranked block if you also want to work on program missions.<br />
<br />
Continue buying only while the price and purpose make sense. Pause when your reserve would be consumed or when a purchase no longer fills a useful role.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5 Protect Your Reserve and Check Real Costs</span><br />
<br />
The main risk is committing too much before new listings arrive or mistaking a narrow difference between buy and sell prices for profit. Fees, slow sales, and a declining market can all reduce the return.<br />
<br />
Protect your stubs with a few checks before changing an order.<br />
<br />
● Compare several completed sales with your proposed price, since a distant asking price may never attract a buyer.<br />
<br />
● Account for applicable tax and fees before buying a card to resell, and leave room for the possibility that its price falls.<br />
<br />
● Verify the card version and whether your copy can be sold when a listing appears unusually cheap or your planned sale isn't available.<br />
<br />
● Set a price floor and ceiling for each resale target, then reassess by the next evening instead of reacting to every small undercut.<br />
<br />
A conservative variation is to skip speculative purchases and hold more stubs for an evening check. It reduces exposure to another listing wave, but you may miss a useful card if its price rises.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6 Strengths and Weaknesses of the Recycle</span><br />
<br />
This method fits players who want measured upgrades and can check a short wishlist later. It is less suited to someone who wants to spend every available stub immediately.<br />
<br />
Recent sales, a reserve, and realistic order prices can reduce risk, but they can't guarantee a fill or predict the next wave of listings. Keep that uncertainty in mind when deciding how much to commit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7 Check Results and Adjust Your Next Move</span><br />
<br />
After your orders have had time to sit, check two things: your remaining stub total and whether your listings sold near the recent completed prices. Record any unsold names and the next purchase you're waiting to make.<br />
<br />
If a sale hasn't moved, check recent transactions and adjust its asking price in small steps. If a planned purchase no longer helps, check your claimed rewards and lineup before changing the target; adjust one variable at a time so you can see what made the difference.<br />
<br />
Your next move is to revisit the market when you have a specific lineup or exchange need and enough stubs to cover it. Earned rewards remain an option, and <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs for sale</a> are another choice to consider at your own pace.]]></description>
			<content:encoded><![CDATA[In MLB The Show 26, a sensible Monday market plan after Finest Program 3's opening weekend is to sell useful duplicates, check unclaimed rewards, and keep enough stubs for later price drops. You can review <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs</a> as one possible resource for your next move, but the market plan also works with rewards you earn through play.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 How the Monday Market Recycle Works</span><br />
<br />
The recycle has two jobs: turn surplus cards into stubs, then spend selectively on lineup needs or Program 3 exchanges. It isn't a reason to sell every reward or open every pack.<br />
<br />
Ranked Seasons and Event rewards affect both sides of the plan. They can add stubs or duplicate cards to your inventory, while other players claiming rewards can add listings to the market.<br />
<br />
This approach suits players returning after the opening weekend with items to sell or specific purchases in mind. Prices can keep moving throughout Monday, so a morning listing isn't a promise of an evening sale.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 Set a Starting Plan for Your Stubs</span><br />
<br />
Before placing orders, sort your inventory by purpose and decide how much of your available currency you can leave untouched.<br />
<br />
This setup makes sense when weekend rewards have left you with tradeable extras and a few identifiable gaps. Claim outstanding Ranked and Event rewards first, since an unopened reward could change what you need to buy.<br />
<br />
Recent completed sales provide a more useful pricing reference than an old asking price. Compare your order with several completed transactions and make small adjustments when the market changes.<br />
<br />
A larger reserve gives you more flexibility if another wave of listings arrives later, but it also means delaying purchases that might not get cheaper. Decide which upgrade would help now and which can wait.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 Decide What Each Part of Your Inventory Does</span><br />
<br />
Treat your cards, rewards, and currency as separate resources before deciding which ones belong in a market order.<br />
<br />
These categories work together: knowing what you already own helps you distinguish a useful purchase from an extra card that only looks appealing because its price fell.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Duplicates and Active Listings</span><br />
<br />
Tradeable duplicates are natural sale candidates, especially when recent completed sales show that buyers are active. Check equipment and sponsor items separately because their demand may move on a different schedule.<br />
<br />
A busy-looking listing screen isn't proof of steady sales. If only a couple of orders keep changing, selling may take longer than the visible prices suggest.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Core Lineup Cards</span><br />
<br />
Keep the Finest cards that currently start for you unless you have a replacement plan. The free program path includes around eleven 99-overall rewards, making those earned players a meaningful part of the roster.<br />
<br />
Selling a starter releases stubs immediately, but buying that player back later could cost more. A small potential market gain may not justify the roster disruption.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unclaimed Ranked and Event Rewards</span><br />
<br />
Check reward paths from both modes before committing to a large purchase. A card or stub payout you haven't collected changes your available options.<br />
<br />
Confirm that each reward is actually claimable and review what it adds to your inventory. An anticipated payout shouldn't be treated as currency already available for an order.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Choice Pack 3</span><br />
<br />
Compare the pack's possible selections with your lineup and current market prices before opening it. A unique player you need may make the choice more useful than buying that card.<br />
<br />
When several options are inexpensive and you have no immediate gap, holding the pack preserves a future choice. That flexibility has a cost: the pack doesn't improve your lineup while it remains unopened.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 Place Monday Orders in the Right Sequence</span><br />
<br />
Handle inventory and listings before playing another Ranked block, so your orders can sit in the market while you make progress elsewhere.<br />
<br />
Use this sequence to keep each decision tied to a real need.<br />
<br />
● Claim outstanding Ranked and Event rewards, then remove any newly acquired cards from your shopping list.<br />
<br />
● List tradeable duplicates against recent completed sales, checking the specific card and its selling status before setting a price.<br />
<br />
● Pick up to three targets for your lineup or Program 3 exchanges, and compare their costs with the benefit each purchase provides.<br />
<br />
● Place the orders you want, retain your reserve, and then play a short Ranked block if you also want to work on program missions.<br />
<br />
Continue buying only while the price and purpose make sense. Pause when your reserve would be consumed or when a purchase no longer fills a useful role.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5 Protect Your Reserve and Check Real Costs</span><br />
<br />
The main risk is committing too much before new listings arrive or mistaking a narrow difference between buy and sell prices for profit. Fees, slow sales, and a declining market can all reduce the return.<br />
<br />
Protect your stubs with a few checks before changing an order.<br />
<br />
● Compare several completed sales with your proposed price, since a distant asking price may never attract a buyer.<br />
<br />
● Account for applicable tax and fees before buying a card to resell, and leave room for the possibility that its price falls.<br />
<br />
● Verify the card version and whether your copy can be sold when a listing appears unusually cheap or your planned sale isn't available.<br />
<br />
● Set a price floor and ceiling for each resale target, then reassess by the next evening instead of reacting to every small undercut.<br />
<br />
A conservative variation is to skip speculative purchases and hold more stubs for an evening check. It reduces exposure to another listing wave, but you may miss a useful card if its price rises.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6 Strengths and Weaknesses of the Recycle</span><br />
<br />
This method fits players who want measured upgrades and can check a short wishlist later. It is less suited to someone who wants to spend every available stub immediately.<br />
<br />
Recent sales, a reserve, and realistic order prices can reduce risk, but they can't guarantee a fill or predict the next wave of listings. Keep that uncertainty in mind when deciding how much to commit.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7 Check Results and Adjust Your Next Move</span><br />
<br />
After your orders have had time to sit, check two things: your remaining stub total and whether your listings sold near the recent completed prices. Record any unsold names and the next purchase you're waiting to make.<br />
<br />
If a sale hasn't moved, check recent transactions and adjust its asking price in small steps. If a planned purchase no longer helps, check your claimed rewards and lineup before changing the target; adjust one variable at a time so you can see what made the difference.<br />
<br />
Your next move is to revisit the market when you have a specific lineup or exchange need and enough stubs to cover it. Earned rewards remain an option, and <a href="https://www.u4gm.com/mlb-the-show-26/stubs" target="_blank" rel="noopener" class="mycode_url">MLB The Show 26 Stubs for sale</a> are another choice to consider at your own pace.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Monopoly go Lucky Chance and Dig Tool Planning]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1924</link>
			<pubDate>Mon, 09 Nov 2026 08:30:53 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=2782">Hartmann846</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1924</guid>
			<description><![CDATA[Monopoly GO Lucky Chance runs from 10:00 to 15:59 Shanghai time on November 9, giving you a six-hour window to target eligible tiles while managing dice and dig tools. You can browse <a href="https://www.u4gm.com/monopoly-go/stickers" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Stickers</a> for album needs whenever it suits your plans. Check the in-game event card before rolling, since it determines which tile types receive the boost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 Which tiles should you target during Lucky Chance</span><br />
<br />
The event window runs from 02:00 to 07:59 UTC, and its value depends on landing on the tiles listed on the event card. Check whether the card includes both Chance and Community Chest or only one of them. A tile that isn't listed may pay its normal reward, so treating every Community Chest space as boosted could waste dice.<br />
<br />
Before 10:00 Shanghai time, look at your token's position and the eligible tiles ahead. Moving closer can be useful if you're already near a suitable stretch, but spending heavily just to reposition leaves fewer dice for the event itself. A nearby target isn't a guaranteed landing, either.<br />
<br />
◆ Lucky Chance is a tile-reward window, not an event that improves sticker pack openings.<br />
<br />
◆ Saving packs for another purpose won't reduce your ability to roll during Lucky Chance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 How much should you spend on multipliers</span><br />
<br />
Choose a multiplier that gives a useful return without putting your whole dice reserve at risk. Eligible tiles occupy only a limited number of board spaces, so several rolls can pass without a hit. A larger multiplier makes each attempt more expensive; it doesn't guarantee that your token will land where you want.<br />
<br />
If you've gone ten rolls at your current setting without reaching an eligible tile, consider lowering the multiplier and moving around the board more cheaply. That's a budget decision, not a prediction that a hit is due. You have until 15:59, so there's room to pause and return rather than chase losses in one burst.<br />
<br />
Set a stopping point before you start. For example, you might stop after two successful Chance landings or after spending a predetermined number of dice, whichever happens first. If an earlier High Roller session already depleted your reserve, a modest limit leaves more room to recover.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 How should shields and dig tools affect your rolls</span><br />
<br />
Restore your shields before committing to expensive rolls, because Lucky Chance doesn't prevent incoming attacks on your landmarks. A boosted reward can lose much of its practical value if you're left paying for repairs. Keep checking your position after a card moves your token, especially when shields are low.<br />
<br />
Extra movement can change the next decision: it may take you toward another eligible tile or leave you on a costly rent space. Resolve the card's movement and inspect the board before choosing your next multiplier. Cheap rolls can help you move away without risking the same amount of dice on every attempt.<br />
<br />
◆ If an event reward gives you pickaxes and your dig has unfinished floors, use the tools while the dig is active.<br />
<br />
◆ The dig continues until 01:59 the following morning, after Lucky Chance has ended, so keep its separate deadline in view.<br />
<br />
Once the dig is complete, pickaxes are no longer a reason to keep rolling for unfinished floors. You can judge the remaining window by its other rewards, your dice balance and the condition of your shields.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 What should you save for after 15:59</span><br />
<br />
Keep some dice for Rent Frenzy, which follows at 16:00 Shanghai time, if you want to take part in that cash window. Going all in shortly before Lucky Chance closes can leave you with little to spend when the next event begins. Check your shields and token position before making that handoff.<br />
<br />
After your session, record your eligible tile hits, dice spent and pickaxes gained. Those figures won't predict future rolls, but they'll help you decide how much of your reserve you're comfortable setting aside for another short event.<br />
<br />
For a separate future activity, you can browse <a href="https://www.u4gm.com/monopoly-go/racer-event" target="_blank" rel="noopener" class="mycode_url">monopoly go racers event carry</a> options when planning your next session. Keep that choice separate from your Lucky Chance dice budget and the dig's closing time.]]></description>
			<content:encoded><![CDATA[Monopoly GO Lucky Chance runs from 10:00 to 15:59 Shanghai time on November 9, giving you a six-hour window to target eligible tiles while managing dice and dig tools. You can browse <a href="https://www.u4gm.com/monopoly-go/stickers" target="_blank" rel="noopener" class="mycode_url">Monopoly Go Stickers</a> for album needs whenever it suits your plans. Check the in-game event card before rolling, since it determines which tile types receive the boost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1 Which tiles should you target during Lucky Chance</span><br />
<br />
The event window runs from 02:00 to 07:59 UTC, and its value depends on landing on the tiles listed on the event card. Check whether the card includes both Chance and Community Chest or only one of them. A tile that isn't listed may pay its normal reward, so treating every Community Chest space as boosted could waste dice.<br />
<br />
Before 10:00 Shanghai time, look at your token's position and the eligible tiles ahead. Moving closer can be useful if you're already near a suitable stretch, but spending heavily just to reposition leaves fewer dice for the event itself. A nearby target isn't a guaranteed landing, either.<br />
<br />
◆ Lucky Chance is a tile-reward window, not an event that improves sticker pack openings.<br />
<br />
◆ Saving packs for another purpose won't reduce your ability to roll during Lucky Chance.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2 How much should you spend on multipliers</span><br />
<br />
Choose a multiplier that gives a useful return without putting your whole dice reserve at risk. Eligible tiles occupy only a limited number of board spaces, so several rolls can pass without a hit. A larger multiplier makes each attempt more expensive; it doesn't guarantee that your token will land where you want.<br />
<br />
If you've gone ten rolls at your current setting without reaching an eligible tile, consider lowering the multiplier and moving around the board more cheaply. That's a budget decision, not a prediction that a hit is due. You have until 15:59, so there's room to pause and return rather than chase losses in one burst.<br />
<br />
Set a stopping point before you start. For example, you might stop after two successful Chance landings or after spending a predetermined number of dice, whichever happens first. If an earlier High Roller session already depleted your reserve, a modest limit leaves more room to recover.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3 How should shields and dig tools affect your rolls</span><br />
<br />
Restore your shields before committing to expensive rolls, because Lucky Chance doesn't prevent incoming attacks on your landmarks. A boosted reward can lose much of its practical value if you're left paying for repairs. Keep checking your position after a card moves your token, especially when shields are low.<br />
<br />
Extra movement can change the next decision: it may take you toward another eligible tile or leave you on a costly rent space. Resolve the card's movement and inspect the board before choosing your next multiplier. Cheap rolls can help you move away without risking the same amount of dice on every attempt.<br />
<br />
◆ If an event reward gives you pickaxes and your dig has unfinished floors, use the tools while the dig is active.<br />
<br />
◆ The dig continues until 01:59 the following morning, after Lucky Chance has ended, so keep its separate deadline in view.<br />
<br />
Once the dig is complete, pickaxes are no longer a reason to keep rolling for unfinished floors. You can judge the remaining window by its other rewards, your dice balance and the condition of your shields.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4 What should you save for after 15:59</span><br />
<br />
Keep some dice for Rent Frenzy, which follows at 16:00 Shanghai time, if you want to take part in that cash window. Going all in shortly before Lucky Chance closes can leave you with little to spend when the next event begins. Check your shields and token position before making that handoff.<br />
<br />
After your session, record your eligible tile hits, dice spent and pickaxes gained. Those figures won't predict future rolls, but they'll help you decide how much of your reserve you're comfortable setting aside for another short event.<br />
<br />
For a separate future activity, you can browse <a href="https://www.u4gm.com/monopoly-go/racer-event" target="_blank" rel="noopener" class="mycode_url">monopoly go racers event carry</a> options when planning your next session. Keep that choice separate from your Lucky Chance dice budget and the dig's closing time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trustlegit.Top ✨ Sell Paypal Cashapp + Western Union transfer + Bank Logins]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1918</link>
			<pubDate>Sat, 07 Nov 2026 12:16:08 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=2781">dumpstop10</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1918</guid>
			<description><![CDATA[Trustlegit.Top ✨ Sell Fullz Info USA SSN UK NIN CANADA SIN GERMANY DOB IBAN Aus DL PASSPORT<br />
Trustlegit.Top ✨ Available FULLZ Info SSN DOB EIN DL 747 Million best Price<br />
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Trustlegit.Top ✨ Sell Bussined INFO EIN SSN DOB Spain + Aus + Canada + USA + UK<br />
<br />
ᴅᴏᴄᴜᴍᴇɴᴛꜱ ꜱᴄᴀɴ (ɪᴅ-ᴅʟ-ᴘᴀꜱꜱ-ꜱᴇʟꜰɪᴇ) ᴜꜱᴀ/ᴇᴜ ᴡᴏʀʟᴅᴍɪx ᴄᴏɴᴛᴜʀʏ<br />
ꜰᴜʟʟᴢɪɴꜰᴏ &amp; ꜱꜱɴ &amp; ᴅʟ  ᴜꜱᴀ/ᴇᴜ ᴡᴏʀʟᴅᴍɪx ᴄᴏɴᴛᴜʀʏ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴡᴏʀᴋ ᴛʀᴀᴠᴇʟ ᴅᴏᴄᴜᴍᴇᴛ ᴠɪꜱᴀ&amp;ʀᴛᴀx<br />
ɴᴜᴍʙᴇʀ: ᴘᴀꜱꜱ &amp; ᴇᴍᴀɪʟ &amp; ᴜꜱᴇʀ: ᴘᴀꜱꜱ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴄᴏɴꜱᴜᴍᴇʀ ɪɴꜰᴏ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴘʜᴏɴᴇ ʟɪꜱᴛ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴅᴇꜱᴀᴄʜᴇᴅ ᴅᴀᴛᴀ ᴀɴᴅ ᴏᴛʜᴇʀ ᴄʟᴏᴜᴅꜱ<br />
ᴀʟʟ ᴍᴀᴛᴇʀɪᴀʟꜱ ᴀʀᴇ ᴏꜰ ɢᴏᴏᴅ Qᴜᴀʟɪᴛʏ<br />
ᴄʟᴏᴜᴅ ᴜᴘᴅᴀᴛᴇ ᴇᴠᴇʀʏ 15-30 ᴅᴀʏꜱ<br />
???? ????????? ??? ?? ????????? ????????. ????????? ??,??? ????, ?? ??? ??? ??????????, ????? ?? ????????, ???? ?? ?????????<br />
I will sell the full database Fullinfo ssn dob usa in 747 million lines (dumps of personal database, drain from stores and offices)<br />
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<br />
<br />
My clients can visit the link <a href="https://trustlegit.top/login.html" target="_blank" rel="noopener" class="mycode_url">https://trustlegit.top/login.html</a><br />
Telegram: @bigshop79<br />
<a href="https://t.me/bigshop79" target="_blank" rel="noopener" class="mycode_url">https://t.me/bigshop79</a><br />
Gmail: fullzinfouk@gmail.com<br />
<br />
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FULLZ United Kingdom <br />
FULLZ DEAD UK O2 <br />
------------O2 Billing-----------------------<br />
Full Name            : Keith Scott<br />
Address 1            : 46 Corstorphine Hill Gardens, Edinburgh<br />
Address 2            :  <br />
City                : Edinburgh<br />
County              : UK<br />
Post Code            : EH12 6LA<br />
Phone Number        : 0131 3345579<br />
--------------O2 Fullz-----------------------<br />
Card Holder Name    :Mr. KEITH P SCOTT<br />
Cards Number :  4462927188089335<br />
Expiry Date              : 06/ 21<br />
CVV                          : 636<br />
DOB(DD/MM/YYYY)                  : 06/12/1966<br />
Account Number :    00191622<br />
Sort Code  :  80-02-27<br />
MMN : Hunter<br />
--------------O2 Fullz-----------------------<br />
Card Number,EXP,CVV,Address,City,Postcode,Country,Phone Number,DOB,Account Number,Sortcode<br />
Mother Maiden Name,Full Name<br />
DEMO FULLZ DEAD UK WITH SORTOCDE DOB MMN =&gt; 4547428711708276|05|2022|892|I HOPKIN|Rhiwy, |Powys|LD1 5SQ|UK|phone number : +447876112704|date of birth : 16/07/1944|account number : 61779173|sort code: 09-01-28|mother maiden name : Watkins|Full name: Mr Ian HOPKIN<br />
FULLZ INFO United Kingdom Full Name,Phone,DOB,MMN,NIN,EMail,Adress,Zip<br />
DEMO OF FULLZ UK =&gt; L_F_Name:Richard|Phone:07885501121|Dob:14/08/1965|Mmn:Christine|Nino:Nh275609b||Email:Andrewsr422@Gmail.Com|Dl_Number:||Address:26 Freeman Road North , Leicester, Le5 4na<br />
FULLZ United Kingdom with National Insurance + Driver's License<br />
Full Name,Phone,DOB,MMN,NIN,EMail,Adress,Zip,DL,City,State<br />
DEMO OF UK FULLZ WITH DL NIN =&gt; L_F_Name:Kealen Jamie Eades|Phone:07511040254|Dob:15/06/2000|Mmn:Moss|Nino<img src="https://forum.spellborn.org/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />g362378c||Email:Kealeneades@Icloud.Com|Dl_Number: Eades006150kj9sl||Address:59 Barnbridge, Tamworth, B77 1df<br />
FULLZ USA WITH SSN DOB FUll name, adress,City,State,Zip,Country,SSN,DOB,Phone,Mail<br />
DEMO OF FULLZ USA SSN DOB =&gt; MARTIN LARA;721 STANSTED MANOR DR;PFLUGERVILLE;TX;78660;USA;462654209;14.08.1970;5129890026;MARTINDALIA@AOL.COM<br />
FULLZ United States with FUll name, adress,City,State,Zip,Country,Account number, Routing Numbere,DL,SSN,DOB,Phone,MailFUll name, adress,City,State,Zip,Country,Account number, Routing Numbere,DL,SSN,DOB,Phone,Mail<br />
DEMO OF FULLZ USA =&gt; ANA|MOTA|88703894|01.04.1986|988776461|NY|1025 HANCOCK ST APT 4C|QUINCY|MA|2169|6179803827|6179803827|AMOTA486@GMAIL.COM|TMOBILE|6179803827|ZIONS BANK|CHECKING|NOT COLLECTED|NOT COLLECTED|NOT COLLECTED|7707905940|NOT COLLECTED|NOT COLLECTED|NOT COLLECTED|7707905940|124303065|764066521|<br />
FULLZ OF COUNTRy Australia FUll name, adress,City,State,Zip,Country,DOB,Phone,Mail <br />
DEMO OF FULLZ AUS WITH DOB = &gt; kristy--lee@hotmail.com|Kristy|Williams|+61 417179042|141a Leach Highway|Wilson|Western Australia|6107|Australia|02.06.1999<br />
FULLZ CANDA WITH SIN + MMN +ZIP Name,Address,City,State,Country,DOB,SIN,Phone,MMN,Zipcode<br />
DEMO OF CANDA FULLZ SSN MMN DOB =&gt; LINA RUBINO;5863 LESLIE STREET 719;NORTH YORK;ONTARIO;CANADA;1/29/1964;617362298;2368182847;GONZALEZ;M2H 1J8<br />
FULLZ OF COUNTRY GERMANY with DOB Name,Address,City,State,Country,DOB,Phone,Zipcode<br />
demo of GERMANY FULLZ with DOB =&gt; FRAU:FRAUKE|HAJUNGA|LISE-MEITNER-WEG 4|26389|WILHELMSHAVEN|491792535694|13.01.1984|FRAUKEGH@WEB.DE<br />
FULLZ OF SPAIN with Name,Address,City,State,Country,DOB,Phone,Zipcode<br />
DEMO OF SPAIN : David;David;34680542073;Avenida De Las Бguilas #431;Collado Villalba;28737;3/22/1962;SPAIN;petardino20@hotmail.es<br />
#PAYPAL #CASHAPP #WESTERNUNION #DUMPSPIN #SHOPDUMPS #SELLDUMPS #CLONEDCARDS #CLONINGCARDS #DUMPS201 #DUMPSEBT #SELLPAYPAL #SELLCASHAPP #SELLFULLZ<br />
#FULLZDEADUK #DEADFULLZUK #FULLZSSN #SSNDOB #FULLZSSNDOBDL #FULLZUKWITHSORTCODE #FULLZDEADUKWITHNIN #FULLZEINNIN #BUSSINEDFULLZ #FULLZCS<br />
#FULLZUSA #FULLZCANADA #FULLZGERMANY #FULLZSPAIN #FULLZEURO #FULLZUKWITHSIN #FULLZUKWITHDOBMMN #UKFULLZMMNDOB #FULLZMMNSSNDOB #FULLLINFODL<br />
#GILFCARDS #FULLZChildren #SHOPFULLZ24/7 #BANKLOGIN #SELLBANKLOGIN #SELLDUMPSTRACK1&amp;2 #SELLDUMPSCASHOUT #AVAILABLEFULLZINFO<br />
#FULLZINFODOB #INFOFULLZSSN #FULLLZINFODL #DLSCANS #DLPHOTOFONTBACK #PASSPORT #SELLFULLZUSA #FULLZINFOSSNDOBDLMMN]]></description>
			<content:encoded><![CDATA[Trustlegit.Top ✨ Sell Fullz Info USA SSN UK NIN CANADA SIN GERMANY DOB IBAN Aus DL PASSPORT<br />
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<br />
ᴅᴏᴄᴜᴍᴇɴᴛꜱ ꜱᴄᴀɴ (ɪᴅ-ᴅʟ-ᴘᴀꜱꜱ-ꜱᴇʟꜰɪᴇ) ᴜꜱᴀ/ᴇᴜ ᴡᴏʀʟᴅᴍɪx ᴄᴏɴᴛᴜʀʏ<br />
ꜰᴜʟʟᴢɪɴꜰᴏ &amp; ꜱꜱɴ &amp; ᴅʟ  ᴜꜱᴀ/ᴇᴜ ᴡᴏʀʟᴅᴍɪx ᴄᴏɴᴛᴜʀʏ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴡᴏʀᴋ ᴛʀᴀᴠᴇʟ ᴅᴏᴄᴜᴍᴇᴛ ᴠɪꜱᴀ&amp;ʀᴛᴀx<br />
ɴᴜᴍʙᴇʀ: ᴘᴀꜱꜱ &amp; ᴇᴍᴀɪʟ &amp; ᴜꜱᴇʀ: ᴘᴀꜱꜱ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴄᴏɴꜱᴜᴍᴇʀ ɪɴꜰᴏ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴘʜᴏɴᴇ ʟɪꜱᴛ ᴅᴀᴛᴀʙᴀꜱᴇ<br />
ᴅᴇꜱᴀᴄʜᴇᴅ ᴅᴀᴛᴀ ᴀɴᴅ ᴏᴛʜᴇʀ ᴄʟᴏᴜᴅꜱ<br />
ᴀʟʟ ᴍᴀᴛᴇʀɪᴀʟꜱ ᴀʀᴇ ᴏꜰ ɢᴏᴏᴅ Qᴜᴀʟɪᴛʏ<br />
ᴄʟᴏᴜᴅ ᴜᴘᴅᴀᴛᴇ ᴇᴠᴇʀʏ 15-30 ᴅᴀʏꜱ<br />
???? ????????? ??? ?? ????????? ????????. ????????? ??,??? ????, ?? ??? ??? ??????????, ????? ?? ????????, ???? ?? ?????????<br />
I will sell the full database Fullinfo ssn dob usa in 747 million lines (dumps of personal database, drain from stores and offices)<br />
I am selling the full pack, see the prices on the channel<br />
The ideal price and opportunity for beginners who want to open their own service for punching SSN DOB or selling full information!<br />
<br />
<br />
My clients can visit the link <a href="https://trustlegit.top/login.html" target="_blank" rel="noopener" class="mycode_url">https://trustlegit.top/login.html</a><br />
Telegram: @bigshop79<br />
<a href="https://t.me/bigshop79" target="_blank" rel="noopener" class="mycode_url">https://t.me/bigshop79</a><br />
Gmail: fullzinfouk@gmail.com<br />
<br />
<br />
FULLZ United Kingdom <br />
FULLZ DEAD UK O2 <br />
------------O2 Billing-----------------------<br />
Full Name            : Keith Scott<br />
Address 1            : 46 Corstorphine Hill Gardens, Edinburgh<br />
Address 2            :  <br />
City                : Edinburgh<br />
County              : UK<br />
Post Code            : EH12 6LA<br />
Phone Number        : 0131 3345579<br />
--------------O2 Fullz-----------------------<br />
Card Holder Name    :Mr. KEITH P SCOTT<br />
Cards Number :  4462927188089335<br />
Expiry Date              : 06/ 21<br />
CVV                          : 636<br />
DOB(DD/MM/YYYY)                  : 06/12/1966<br />
Account Number :    00191622<br />
Sort Code  :  80-02-27<br />
MMN : Hunter<br />
--------------O2 Fullz-----------------------<br />
Card Number,EXP,CVV,Address,City,Postcode,Country,Phone Number,DOB,Account Number,Sortcode<br />
Mother Maiden Name,Full Name<br />
DEMO FULLZ DEAD UK WITH SORTOCDE DOB MMN =&gt; 4547428711708276|05|2022|892|I HOPKIN|Rhiwy, |Powys|LD1 5SQ|UK|phone number : +447876112704|date of birth : 16/07/1944|account number : 61779173|sort code: 09-01-28|mother maiden name : Watkins|Full name: Mr Ian HOPKIN<br />
FULLZ INFO United Kingdom Full Name,Phone,DOB,MMN,NIN,EMail,Adress,Zip<br />
DEMO OF FULLZ UK =&gt; L_F_Name:Richard|Phone:07885501121|Dob:14/08/1965|Mmn:Christine|Nino:Nh275609b||Email:Andrewsr422@Gmail.Com|Dl_Number:||Address:26 Freeman Road North , Leicester, Le5 4na<br />
FULLZ United Kingdom with National Insurance + Driver's License<br />
Full Name,Phone,DOB,MMN,NIN,EMail,Adress,Zip,DL,City,State<br />
DEMO OF UK FULLZ WITH DL NIN =&gt; L_F_Name:Kealen Jamie Eades|Phone:07511040254|Dob:15/06/2000|Mmn:Moss|Nino<img src="https://forum.spellborn.org/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />g362378c||Email:Kealeneades@Icloud.Com|Dl_Number: Eades006150kj9sl||Address:59 Barnbridge, Tamworth, B77 1df<br />
FULLZ USA WITH SSN DOB FUll name, adress,City,State,Zip,Country,SSN,DOB,Phone,Mail<br />
DEMO OF FULLZ USA SSN DOB =&gt; MARTIN LARA;721 STANSTED MANOR DR;PFLUGERVILLE;TX;78660;USA;462654209;14.08.1970;5129890026;MARTINDALIA@AOL.COM<br />
FULLZ United States with FUll name, adress,City,State,Zip,Country,Account number, Routing Numbere,DL,SSN,DOB,Phone,MailFUll name, adress,City,State,Zip,Country,Account number, Routing Numbere,DL,SSN,DOB,Phone,Mail<br />
DEMO OF FULLZ USA =&gt; ANA|MOTA|88703894|01.04.1986|988776461|NY|1025 HANCOCK ST APT 4C|QUINCY|MA|2169|6179803827|6179803827|AMOTA486@GMAIL.COM|TMOBILE|6179803827|ZIONS BANK|CHECKING|NOT COLLECTED|NOT COLLECTED|NOT COLLECTED|7707905940|NOT COLLECTED|NOT COLLECTED|NOT COLLECTED|7707905940|124303065|764066521|<br />
FULLZ OF COUNTRy Australia FUll name, adress,City,State,Zip,Country,DOB,Phone,Mail <br />
DEMO OF FULLZ AUS WITH DOB = &gt; kristy--lee@hotmail.com|Kristy|Williams|+61 417179042|141a Leach Highway|Wilson|Western Australia|6107|Australia|02.06.1999<br />
FULLZ CANDA WITH SIN + MMN +ZIP Name,Address,City,State,Country,DOB,SIN,Phone,MMN,Zipcode<br />
DEMO OF CANDA FULLZ SSN MMN DOB =&gt; LINA RUBINO;5863 LESLIE STREET 719;NORTH YORK;ONTARIO;CANADA;1/29/1964;617362298;2368182847;GONZALEZ;M2H 1J8<br />
FULLZ OF COUNTRY GERMANY with DOB Name,Address,City,State,Country,DOB,Phone,Zipcode<br />
demo of GERMANY FULLZ with DOB =&gt; FRAU:FRAUKE|HAJUNGA|LISE-MEITNER-WEG 4|26389|WILHELMSHAVEN|491792535694|13.01.1984|FRAUKEGH@WEB.DE<br />
FULLZ OF SPAIN with Name,Address,City,State,Country,DOB,Phone,Zipcode<br />
DEMO OF SPAIN : David;David;34680542073;Avenida De Las Бguilas #431;Collado Villalba;28737;3/22/1962;SPAIN;petardino20@hotmail.es<br />
#PAYPAL #CASHAPP #WESTERNUNION #DUMPSPIN #SHOPDUMPS #SELLDUMPS #CLONEDCARDS #CLONINGCARDS #DUMPS201 #DUMPSEBT #SELLPAYPAL #SELLCASHAPP #SELLFULLZ<br />
#FULLZDEADUK #DEADFULLZUK #FULLZSSN #SSNDOB #FULLZSSNDOBDL #FULLZUKWITHSORTCODE #FULLZDEADUKWITHNIN #FULLZEINNIN #BUSSINEDFULLZ #FULLZCS<br />
#FULLZUSA #FULLZCANADA #FULLZGERMANY #FULLZSPAIN #FULLZEURO #FULLZUKWITHSIN #FULLZUKWITHDOBMMN #UKFULLZMMNDOB #FULLZMMNSSNDOB #FULLLINFODL<br />
#GILFCARDS #FULLZChildren #SHOPFULLZ24/7 #BANKLOGIN #SELLBANKLOGIN #SELLDUMPSTRACK1&amp;2 #SELLDUMPSCASHOUT #AVAILABLEFULLZINFO<br />
#FULLZINFODOB #INFOFULLZSSN #FULLLZINFODL #DLSCANS #DLPHOTOFONTBACK #PASSPORT #SELLFULLZUSA #FULLZINFOSSNDOBDLMMN]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TEARS OF JOY]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=372</link>
			<pubDate>Fri, 02 Aug 2019 05:15:27 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=1151">AurochsReborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=372</guid>
			<description><![CDATA[I just cant believe it. i am so fucking excited to find this amazing project. its 11pm here and i have to work early so i need to sleep but i shall dream of playing tomorrow in my absolute favorite game of all time. THANK YOU I WILL BE DONATING AND I SHALL SEEYOU ALL TOMORROW TO FIND WHAT LIES HIDDEN! <br />
<br />
i might not be able to sleep.... <img src="https://forum.spellborn.org/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://forum.spellborn.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[I just cant believe it. i am so fucking excited to find this amazing project. its 11pm here and i have to work early so i need to sleep but i shall dream of playing tomorrow in my absolute favorite game of all time. THANK YOU I WILL BE DONATING AND I SHALL SEEYOU ALL TOMORROW TO FIND WHAT LIES HIDDEN! <br />
<br />
i might not be able to sleep.... <img src="https://forum.spellborn.org/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://forum.spellborn.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi!]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=338</link>
			<pubDate>Sat, 15 Jun 2019 12:41:07 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=963">Hotwings</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=338</guid>
			<description><![CDATA[Hello everyone, <br />
<br />
I just wanted to drop a line to thank you for bringing this game back. <br />
I'm sure you'll hear this a lot but I never got the chance to really play this game because real life prevented me from enjoying games back then. Work etc. <br />
Not to mention the confusing situation surrounding the game. <br />
<br />
Consider this another boost of morale for the entire team behind bringing TCoS back from the early grave.]]></description>
			<content:encoded><![CDATA[Hello everyone, <br />
<br />
I just wanted to drop a line to thank you for bringing this game back. <br />
I'm sure you'll hear this a lot but I never got the chance to really play this game because real life prevented me from enjoying games back then. Work etc. <br />
Not to mention the confusing situation surrounding the game. <br />
<br />
Consider this another boost of morale for the entire team behind bringing TCoS back from the early grave.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hey guys!]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=288</link>
			<pubDate>Thu, 23 May 2019 23:42:50 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=637">MrAddison</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=288</guid>
			<description><![CDATA[Way back when when Spellborn came out, I was very interested.<br />
But due to life and not having a very good system at the time, I wasn't able to play.<br />
I was bummed when I learned that we couldn't play Spellborn anymore, but now here we are!<br />
I'm very excited and can't wait to play this &lt;3<br />
I hope to meet others and make new long-lasting friends off of this &lt;3]]></description>
			<content:encoded><![CDATA[Way back when when Spellborn came out, I was very interested.<br />
But due to life and not having a very good system at the time, I wasn't able to play.<br />
I was bummed when I learned that we couldn't play Spellborn anymore, but now here we are!<br />
I'm very excited and can't wait to play this &lt;3<br />
I hope to meet others and make new long-lasting friends off of this &lt;3]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello!]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=232</link>
			<pubDate>Mon, 10 Dec 2018 20:01:42 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=185">Illuzio</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=232</guid>
			<description><![CDATA[Hello everyone, I didn't find a "Presentation" section so I improvise, here I am, I'm a big fan of RPG type video games and modding and Spellborn always attracted me a lot. I've been looking at this site for several years now looking for a news item that says "Spellborn is back" and it's almost happened now, so here I finally decided to register!<br />
<br />
I could never play Spellborn, when I got interested in the game it was too late it had already been closed a short time ago, so I did some research to find out what had happened and that's when I discovered all the beauty of Spellborn, I saw beautiful videos with amazing sounds and music, fantastic landscapes that I had never seen before in a video game and also unique fights but unfortunately it was over, I would never visit the Enclave... And that's when I discovered your site with the resurrected Spellborn project! I consulted it every week and then every month since 2012 looking for a breakthrough on the project and now we're finally getting there! so thank you all for all the work you've done over the years!<br />
<br />
I am looking forward to finally discovering the game and it is possible thanks to you!Â (If one day you see a character wandering aimlessly through the game and spending hours without moving, it's not a bug, it's just me admiring the landscape)<br />
<br />
<br />
(Excuse my bad English, I'm French.)]]></description>
			<content:encoded><![CDATA[Hello everyone, I didn't find a "Presentation" section so I improvise, here I am, I'm a big fan of RPG type video games and modding and Spellborn always attracted me a lot. I've been looking at this site for several years now looking for a news item that says "Spellborn is back" and it's almost happened now, so here I finally decided to register!<br />
<br />
I could never play Spellborn, when I got interested in the game it was too late it had already been closed a short time ago, so I did some research to find out what had happened and that's when I discovered all the beauty of Spellborn, I saw beautiful videos with amazing sounds and music, fantastic landscapes that I had never seen before in a video game and also unique fights but unfortunately it was over, I would never visit the Enclave... And that's when I discovered your site with the resurrected Spellborn project! I consulted it every week and then every month since 2012 looking for a breakthrough on the project and now we're finally getting there! so thank you all for all the work you've done over the years!<br />
<br />
I am looking forward to finally discovering the game and it is possible thanks to you!Â (If one day you see a character wandering aimlessly through the game and spending hours without moving, it's not a bug, it's just me admiring the landscape)<br />
<br />
<br />
(Excuse my bad English, I'm French.)]]></content:encoded>
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			<title><![CDATA[Just a thought]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=225</link>
			<pubDate>Sat, 21 Jul 2018 10:28:49 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=32">Czelsior</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=225</guid>
			<description><![CDATA[A few weeks ago I saw a private server from a MMORPG where it seemed the owners bought the license of the game to run this server and they got all full working server files from the developers.<br />
<br />
Let us assume someone would be willed to buy the Spellborn license. What would he need to do?<br />
I don't have any clue about such stuff but maybe someone else has?<br />
<br />
And how much would it still cost after all these years?<br />
<br />
In the past I heard something that Spellborn NV wanted about 3 millions for the license to run the game.<br />
But since Spellborn NV doesn't exist anymore who owns the license for Spellborn? And which person I would have to contact.<br />
<br />
I just thought about these things for a while and wanted to share these thoughtsÂ with you guys.]]></description>
			<content:encoded><![CDATA[A few weeks ago I saw a private server from a MMORPG where it seemed the owners bought the license of the game to run this server and they got all full working server files from the developers.<br />
<br />
Let us assume someone would be willed to buy the Spellborn license. What would he need to do?<br />
I don't have any clue about such stuff but maybe someone else has?<br />
<br />
And how much would it still cost after all these years?<br />
<br />
In the past I heard something that Spellborn NV wanted about 3 millions for the license to run the game.<br />
But since Spellborn NV doesn't exist anymore who owns the license for Spellborn? And which person I would have to contact.<br />
<br />
I just thought about these things for a while and wanted to share these thoughtsÂ with you guys.]]></content:encoded>
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			<title><![CDATA[I sthis still a thing?]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=222</link>
			<pubDate>Mon, 29 May 2017 16:02:27 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=124">Exerlosmyst</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=222</guid>
			<description><![CDATA[I was playing spellborn at the start got a collector box from gamestop back then. I just turned 19 was a pretty big deal for me saddly I never finishd playing I stoped with my char I know what his skills where like and what the location looked like but dunno the names and exact level.<br />
<br />
I wish this was still running but I guess even this website here is slowly dying?<br />
No private server anymore right?]]></description>
			<content:encoded><![CDATA[I was playing spellborn at the start got a collector box from gamestop back then. I just turned 19 was a pretty big deal for me saddly I never finishd playing I stoped with my char I know what his skills where like and what the location looked like but dunno the names and exact level.<br />
<br />
I wish this was still running but I guess even this website here is slowly dying?<br />
No private server anymore right?]]></content:encoded>
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			<title><![CDATA[2017]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=218</link>
			<pubDate>Sat, 31 Dec 2016 18:33:44 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=78">Polymo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=218</guid>
			<description><![CDATA[I wont be online at midnight, so:Â <br />
have a good start and a happy new year!]]></description>
			<content:encoded><![CDATA[I wont be online at midnight, so:Â <br />
have a good start and a happy new year!]]></content:encoded>
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			<title><![CDATA[Take a look at what I found today...]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=209</link>
			<pubDate>Thu, 15 Sep 2016 22:20:01 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=1">Kevin_mybb_import1</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=209</guid>
			<description><![CDATA[Visit this:Â <a href="https://www.gamemania.be/digital-content/prepaid-time-cards/chronicles-of-spellborn--60-days-prepaid-card" target="_blank" rel="noopener" class="mycode_url">https://www.gamemania.be/digital-content...epaid-card</a><br />
<br />
You can still buy prepaid time cards for Spellborn at Game Mania in Belgium!<br />
Only available in Roeselare though.]]></description>
			<content:encoded><![CDATA[Visit this:Â <a href="https://www.gamemania.be/digital-content/prepaid-time-cards/chronicles-of-spellborn--60-days-prepaid-card" target="_blank" rel="noopener" class="mycode_url">https://www.gamemania.be/digital-content...epaid-card</a><br />
<br />
You can still buy prepaid time cards for Spellborn at Game Mania in Belgium!<br />
Only available in Roeselare though.]]></content:encoded>
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			<title><![CDATA[Birthday Thread]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=208</link>
			<pubDate>Thu, 07 Apr 2016 12:11:28 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=32">Czelsior</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=208</guid>
			<description><![CDATA[I think today is a good day to make this thread.<br />
<br />
Happy Birthday to our site admin Kevin aka VampireTrix.<br />
Still glad you've started this site back then.]]></description>
			<content:encoded><![CDATA[I think today is a good day to make this thread.<br />
<br />
Happy Birthday to our site admin Kevin aka VampireTrix.<br />
Still glad you've started this site back then.]]></content:encoded>
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			<title><![CDATA[Youtube find]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=201</link>
			<pubDate>Sun, 07 Feb 2016 16:59:59 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=78">Polymo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=201</guid>
			<description><![CDATA[Hey, i just listened to this track <a href="https://www.youtube.com/watch?v=bhRIp4MVmQs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=bhRIp4MVmQs</a>, when a thought struck me.<br />
Whoever uploaded these videos may have taken some screenshots from slinks testserver. Those that are empty of mobs show a character where the armor i think gives it away (random non matching pieces).<br />
But then again i have no idea how hard it was to get matching pieces back then, so i may be wrong about it.]]></description>
			<content:encoded><![CDATA[Hey, i just listened to this track <a href="https://www.youtube.com/watch?v=bhRIp4MVmQs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=bhRIp4MVmQs</a>, when a thought struck me.<br />
Whoever uploaded these videos may have taken some screenshots from slinks testserver. Those that are empty of mobs show a character where the armor i think gives it away (random non matching pieces).<br />
But then again i have no idea how hard it was to get matching pieces back then, so i may be wrong about it.]]></content:encoded>
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