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<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[The Chronicles of Spellborn - Bug reports and known issues]]></title>
		<link>https://forum.spellborn.org/</link>
		<description><![CDATA[The Chronicles of Spellborn - https://forum.spellborn.org]]></description>
		<pubDate>Sun, 19 Apr 2026 11:54:30 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Crash from launcher]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1907</link>
			<pubDate>Thu, 02 Apr 2026 05:16:58 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=2772">Crowharrick</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1907</guid>
			<description><![CDATA[v1.1.1.8a: Upon selecting the "Click here to launch The Chronicles of Spellborn", the following error is written to the event viewer:<br />
<br />
Application: Spellborn Installer v2.exe<br />
Framework Version: v4.0.30319<br />
Description: The process was terminated due to an unhandled exception.<br />
Exception Info: System.ComponentModel.Win32Exception<br />
  at System.Diagnostics.Process.StartWithShellExecuteEx(System.Diagnostics.ProcessStartInfo)<br />
  at System.Diagnostics.Process.Start()<br />
  at System.Diagnostics.Process.Start(System.Diagnostics.ProcessStartInfo)<br />
  at Spellborn_Installer_v2.mainGUI.Lbl_progressBar_Click(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)<br />
  at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)<br />
  at System.Windows.Controls.Primitives.ButtonBase.OnClick()<br />
  at System.Windows.Controls.Button.OnClick()<br />
  at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)<br />
  at System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)<br />
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)<br />
  at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)<br />
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)<br />
  at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)<br />
  at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.Input.InputManager.ProcessStagingArea()<br />
  at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)<br />
  at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)<br />
  at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)<br />
  at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)<br />
  at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)<br />
  at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)<br />
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)<br />
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)<br />
  at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)<br />
  at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)<br />
  at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)<br />
  at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)<br />
  at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)<br />
  at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)<br />
  at System.Windows.Application.RunDispatcher(System.Object)<br />
  at System.Windows.Application.RunInternal(System.Windows.Window)<br />
  at System.Windows.Application.Run(System.Windows.Window)<br />
  at Spellborn_Installer_v2.App.Main()<br />
<br />
I'll try reinstalling.<br />
<hr class="mycode_hr" />
This error is reproducible in 100% of launches.<br />
<hr class="mycode_hr" />
Windows build 10.0.26200 N/A Build 26200]]></description>
			<content:encoded><![CDATA[v1.1.1.8a: Upon selecting the "Click here to launch The Chronicles of Spellborn", the following error is written to the event viewer:<br />
<br />
Application: Spellborn Installer v2.exe<br />
Framework Version: v4.0.30319<br />
Description: The process was terminated due to an unhandled exception.<br />
Exception Info: System.ComponentModel.Win32Exception<br />
  at System.Diagnostics.Process.StartWithShellExecuteEx(System.Diagnostics.ProcessStartInfo)<br />
  at System.Diagnostics.Process.Start()<br />
  at System.Diagnostics.Process.Start(System.Diagnostics.ProcessStartInfo)<br />
  at Spellborn_Installer_v2.mainGUI.Lbl_progressBar_Click(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)<br />
  at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)<br />
  at System.Windows.Controls.Primitives.ButtonBase.OnClick()<br />
  at System.Windows.Controls.Button.OnClick()<br />
  at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)<br />
  at System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)<br />
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)<br />
  at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)<br />
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)<br />
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)<br />
  at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)<br />
  at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)<br />
  at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)<br />
  at System.Windows.Input.InputManager.ProcessStagingArea()<br />
  at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)<br />
  at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)<br />
  at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)<br />
  at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)<br />
  at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)<br />
  at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)<br />
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)<br />
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)<br />
  at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)<br />
  at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)<br />
  at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)<br />
  at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)<br />
  at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)<br />
  at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)<br />
  at System.Windows.Application.RunDispatcher(System.Object)<br />
  at System.Windows.Application.RunInternal(System.Windows.Window)<br />
  at System.Windows.Application.Run(System.Windows.Window)<br />
  at Spellborn_Installer_v2.App.Main()<br />
<br />
I'll try reinstalling.<br />
<hr class="mycode_hr" />
This error is reproducible in 100% of launches.<br />
<hr class="mycode_hr" />
Windows build 10.0.26200 N/A Build 26200]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[issue quest The myth (the deadspell storm)]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1904</link>
			<pubDate>Sun, 09 Jul 2023 13:07:12 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=957">Alighieri</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1904</guid>
			<description><![CDATA[Hi<br />
I finish this quest and the red book is above npc head, I can answer the right question to finish and then nothing happen.<br />
I think there's a little bug here. <br />
Is someone finish it? if yes I ll glad to know how <img src="https://forum.spellborn.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<hr class="mycode_hr" />
Edit : <br />
it seems I don't have a potion bottle...]]></description>
			<content:encoded><![CDATA[Hi<br />
I finish this quest and the red book is above npc head, I can answer the right question to finish and then nothing happen.<br />
I think there's a little bug here. <br />
Is someone finish it? if yes I ll glad to know how <img src="https://forum.spellborn.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<hr class="mycode_hr" />
Edit : <br />
it seems I don't have a potion bottle...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gephari Quest Marker Bug]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1903</link>
			<pubDate>Sat, 26 Feb 2022 21:05:31 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=192">magae</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1903</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Gephari not gives Quest (Quest Marker is on Gwinny near Gepharis Location)</span><br />
<span style="font-weight: bold;" class="mycode_b">Location: Palace District (QS)</span><br />
<span style="font-weight: bold;" class="mycode_b">Involved NPC(s): Gephari and Gwinny</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest Name: Something Brown lvl15 and after, That Smell... lvl15</span><br />
<span style="font-weight: bold;" class="mycode_b">Repro Rate:</span> Random<br />
<span style="font-weight: bold;" class="mycode_b">Summary: [b]Error occours not on all of my Characters but on Moire (Ancestral-Mage) and now Vermivorousia (Deathhand) also.</span>[/b]]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Gephari not gives Quest (Quest Marker is on Gwinny near Gepharis Location)</span><br />
<span style="font-weight: bold;" class="mycode_b">Location: Palace District (QS)</span><br />
<span style="font-weight: bold;" class="mycode_b">Involved NPC(s): Gephari and Gwinny</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest Name: Something Brown lvl15 and after, That Smell... lvl15</span><br />
<span style="font-weight: bold;" class="mycode_b">Repro Rate:</span> Random<br />
<span style="font-weight: bold;" class="mycode_b">Summary: [b]Error occours not on all of my Characters but on Moire (Ancestral-Mage) and now Vermivorousia (Deathhand) also.</span>[/b]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathhand Bodyslot Bug]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1902</link>
			<pubDate>Sat, 26 Feb 2022 20:41:32 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=192">magae</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1902</guid>
			<description><![CDATA[Its not possible to buy the level 10 and 30 Bodyslot for Deathhands at Spirit Shops.<br />
<br />
Tested in the shops from Hawksmouth and Quarterstone with Vermovorousia lvl 13.]]></description>
			<content:encoded><![CDATA[Its not possible to buy the level 10 and 30 Bodyslot for Deathhands at Spirit Shops.<br />
<br />
Tested in the shops from Hawksmouth and Quarterstone with Vermovorousia lvl 13.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DAC caravan chest bug]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=1901</link>
			<pubDate>Wed, 16 Feb 2022 12:31:12 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=192">magae</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=1901</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Demon army camp caravan chest bug</span><br />
<span style="font-weight: bold;" class="mycode_b">Location: Demon army camp</span><br />
<span style="font-weight: bold;" class="mycode_b">Involved NPC(s): </span><br />
<span style="font-weight: bold;" class="mycode_b">Quest Name: Suppression of the legion</span><br />
<span style="font-weight: bold;" class="mycode_b">Repro Rate:</span> Always<br />
<span style="font-weight: bold;" class="mycode_b">Summary: [b]Demon army camp caravan chest is inactive and wont give the player the armor. Its not possible to continue this quest. Tested with multiple Characters. Ellashaye, Lucretia, magae. And the chest was working in a earlier version of spellborn.</span>[/b]]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Demon army camp caravan chest bug</span><br />
<span style="font-weight: bold;" class="mycode_b">Location: Demon army camp</span><br />
<span style="font-weight: bold;" class="mycode_b">Involved NPC(s): </span><br />
<span style="font-weight: bold;" class="mycode_b">Quest Name: Suppression of the legion</span><br />
<span style="font-weight: bold;" class="mycode_b">Repro Rate:</span> Always<br />
<span style="font-weight: bold;" class="mycode_b">Summary: [b]Demon army camp caravan chest is inactive and wont give the player the armor. Its not possible to continue this quest. Tested with multiple Characters. Ellashaye, Lucretia, magae. And the chest was working in a earlier version of spellborn.</span>[/b]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not enough lvl 40-45 raptors in game]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=945</link>
			<pubDate>Sun, 12 Apr 2020 22:51:47 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=48">Ghost</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=945</guid>
			<description><![CDATA[<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Message: </span>There are to many raptors in desolate in the 45-46 range( both adult strixtors and young strixtors) and no lvl 40-45 raptors at all. The Adults are located in the wasted dunes area of desolate, and the young are located in the grewound area of desolate. I propose lowering the young strixtors in greywound, Desolate down to the lvl 40-45 range so that items of this drop table range can drop.</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location: </span>Desolate</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Involved NPC(s):</span> Strixtors</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quest Name: </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Repro Rate:</span></span></span><span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Summary: </span>Lower the young strixtors in greywound area of desolate by 5 lvls and make sure they have the drop table for the new lvl.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Message: </span>There are to many raptors in desolate in the 45-46 range( both adult strixtors and young strixtors) and no lvl 40-45 raptors at all. The Adults are located in the wasted dunes area of desolate, and the young are located in the grewound area of desolate. I propose lowering the young strixtors in greywound, Desolate down to the lvl 40-45 range so that items of this drop table range can drop.</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location: </span>Desolate</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Involved NPC(s):</span> Strixtors</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quest Name: </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Repro Rate:</span></span></span><span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Summary: </span>Lower the young strixtors in greywound area of desolate by 5 lvls and make sure they have the drop table for the new lvl.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steelskin wont drop things]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=942</link>
			<pubDate>Fri, 03 Apr 2020 22:55:35 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=192">magae</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=942</guid>
			<description><![CDATA[<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font">[Desoltae] Steelskin drops nothing</span></span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Message: Many of kills on Steelskin not may drop any crap or ressource "Pristine Bathandar Hide" btw.</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Location: Desolate</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Involved NPC(s): Stellskin (Mammut)</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Quest Name: no</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Repro Rate:</span></span></span></span><span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"> Always </span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Summary: Many Players wait for this (4-5)  <img src="https://forum.spellborn.org/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> </span></span></span></span><br />
<br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Thy all  <img src="https://forum.spellborn.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span></span></span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Cheers</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">magae  </span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font">[Desoltae] Steelskin drops nothing</span></span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Message: Many of kills on Steelskin not may drop any crap or ressource "Pristine Bathandar Hide" btw.</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Location: Desolate</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Involved NPC(s): Stellskin (Mammut)</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Quest Name: no</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Repro Rate:</span></span></span></span><span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"> Always </span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Summary: Many Players wait for this (4-5)  <img src="https://forum.spellborn.org/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> </span></span></span></span><br />
<br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Thy all  <img src="https://forum.spellborn.org/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span></span></span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Cheers</span></span></span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Hind, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">magae  </span></span></span></span>]]></content:encoded>
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			<title><![CDATA[Chest Keys causing a Critical error]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=934</link>
			<pubDate>Sun, 22 Mar 2020 00:37:27 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=48">Ghost</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=934</guid>
			<description><![CDATA[Location is moot<br />
<br />
If you have one of the chest keys (Glaive, Urvhail, ect) and you are killed in PvP the game has a critical error and crashes the player that loses the key. Since the chest room is locked and they are useless. I suggest breaking them down if you get one. at least until the bug is fixed.<br /><!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[Location is moot<br />
<br />
If you have one of the chest keys (Glaive, Urvhail, ect) and you are killed in PvP the game has a critical error and crashes the player that loses the key. Since the chest room is locked and they are useless. I suggest breaking them down if you get one. at least until the bug is fixed.<br /><!-- start: postbit_attachments_attachment -->
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		<a href="attachment.php?aid=29" target="_blank" title="">Critical Error 3_21_2020 4_30_03 PM.png</a> (Size: <span class="text-dark">20.03 KB</span> Downloads: <span class="text-dark">4)</span>
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			<title><![CDATA[Tricksters Bodyslot Bombs]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=933</link>
			<pubDate>Sat, 21 Mar 2020 20:59:11 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=48">Ghost</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=933</guid>
			<description><![CDATA[<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Message: </span>Tricksters body slot gadgets are not working correctly because of targeting issues. They are currently targeting an enemy specifically and should just be targeting a location, and their effect should affect any(damage on enemies and heals on party members) in that target location. current targeting is causing some of the gadget types to work incorrectly (aka some skills using Projection snare are causing suicide death, restorative charge will only heal enemies and not other party members) also the level of the body slot gadgets needs to be changed to improve game balance.</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location: </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Involved NPC(s): </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quest Name: </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Repro Rate:</span></span></span><span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> Always</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Summary: </span>1) Trickster body slot skills should be targeting an area not a specific target they are all area of effect. </span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">2)They should also be reordered as followed:</span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">level  5 Disorienting charge</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">level 10 Serrated charge</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 15 Attenuating snare</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">level 20 restorative charge (moved here from level 45, this promotes party play)</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 25 Flashfire charge (moved here from level 20)</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 30 Suppressive squibs</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 35 Ambushing snare</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 40 Projection snare</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 45 Burgeoning Bomb</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 50 Piercing Bomb (moved here from level 25)</span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">This will balance out the trickster and promote party play in line with the opening of Exarchyon, The first major game instance requiring partys.</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">The skills using the gadgets are: Throw, Sling, Cluster bomb, Gadget storm, and Double Trouble</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Message: </span>Tricksters body slot gadgets are not working correctly because of targeting issues. They are currently targeting an enemy specifically and should just be targeting a location, and their effect should affect any(damage on enemies and heals on party members) in that target location. current targeting is causing some of the gadget types to work incorrectly (aka some skills using Projection snare are causing suicide death, restorative charge will only heal enemies and not other party members) also the level of the body slot gadgets needs to be changed to improve game balance.</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Location: </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Involved NPC(s): </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quest Name: </span>NA</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Repro Rate:</span></span></span><span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> Always</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Summary: </span>1) Trickster body slot skills should be targeting an area not a specific target they are all area of effect. </span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">2)They should also be reordered as followed:</span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">level  5 Disorienting charge</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">level 10 Serrated charge</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 15 Attenuating snare</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">level 20 restorative charge (moved here from level 45, this promotes party play)</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 25 Flashfire charge (moved here from level 20)</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 30 Suppressive squibs</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 35 Ambushing snare</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 40 Projection snare</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 45 Burgeoning Bomb</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Level 50 Piercing Bomb (moved here from level 25)</span></span><br />
<br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">This will balance out the trickster and promote party play in line with the opening of Exarchyon, The first major game instance requiring partys.</span></span><br />
<span style="color: #323232;" class="mycode_color"><span style="font-size: small;" class="mycode_size">The skills using the gadgets are: Throw, Sling, Cluster bomb, Gadget storm, and Double Trouble</span></span>]]></content:encoded>
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			<title><![CDATA[Torque House quest chain]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=930</link>
			<pubDate>Sat, 21 Mar 2020 06:35:54 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=48">Ghost</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=930</guid>
			<description><![CDATA[[Hawksmouth] shroud guard stuck in loop<br />
<br />
Quest The Truth of the matter<br />
<br />
Shroud guard says first line of his dialog telling you to stay away from the shroud house delegate and draws his sword.<br />
<br />
Next dialog box fails to run, he stands there a sec then puts his sword away, after a few it starts again.<br />
Looks like he's stuck in a loop. The delegate doesn't turn around.<br />
<br />
Girsol tried helping but we could never get it to work]]></description>
			<content:encoded><![CDATA[[Hawksmouth] shroud guard stuck in loop<br />
<br />
Quest The Truth of the matter<br />
<br />
Shroud guard says first line of his dialog telling you to stay away from the shroud house delegate and draws his sword.<br />
<br />
Next dialog box fails to run, he stands there a sec then puts his sword away, after a few it starts again.<br />
Looks like he's stuck in a loop. The delegate doesn't turn around.<br />
<br />
Girsol tried helping but we could never get it to work]]></content:encoded>
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			<title><![CDATA[Character cannot enter universe]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=776</link>
			<pubDate>Fri, 29 Nov 2019 11:57:01 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=1042">Ravel</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=776</guid>
			<description><![CDATA[When you cannot enter the universe with your character this is most likely a known issue. You can ask in the Spellborn Reborn Discord tech-support channel for help with solving this issue.<br />
<br />
As for the cause of this bug: it remains unknown. <br />
But it is related to the inventory, and most likely a side-effect of the mail attachment bug in which attachments send to another character are received but cannot be collected by the other character. The attached items are returned to the inventory of the sender to the same slot from which it was dragged and dropped to the mail. When another item has been placed in that slot, this, most likely, causes a conflict that prevents the character to enter the universe after login.]]></description>
			<content:encoded><![CDATA[When you cannot enter the universe with your character this is most likely a known issue. You can ask in the Spellborn Reborn Discord tech-support channel for help with solving this issue.<br />
<br />
As for the cause of this bug: it remains unknown. <br />
But it is related to the inventory, and most likely a side-effect of the mail attachment bug in which attachments send to another character are received but cannot be collected by the other character. The attached items are returned to the inventory of the sender to the same slot from which it was dragged and dropped to the mail. When another item has been placed in that slot, this, most likely, causes a conflict that prevents the character to enter the universe after login.]]></content:encoded>
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			<title><![CDATA[Logout to unverse selection is broken]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=775</link>
			<pubDate>Fri, 29 Nov 2019 11:34:47 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=1042">Ravel</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=775</guid>
			<description><![CDATA[Instead of logging out to the Universe selection screen the logout logs you out to the account login screen.<br /><!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[Instead of logging out to the Universe selection screen the logout logs you out to the account login screen.<br /><!-- start: postbit_attachments_attachment -->
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		<a href="attachment.php?aid=27" target="_blank" title="">Logout.jpg</a> (Size: <span class="text-dark">40.4 KB</span> Downloads: <span class="text-dark">11)</span>
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			<title><![CDATA[Mail attachment bug]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=625</link>
			<pubDate>Sun, 27 Oct 2019 00:01:17 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=1042">Ravel</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=625</guid>
			<description><![CDATA[When receiving attachments in the mail one or more of the attached items cannot be retrieved from the mail. In the cases I have observed the items turn up to be still in the inventory of the sender.<br />
<br />
When receiving multiple mails in the mailbox upon activating a mailbox an animation associated with receiving loot is displayed for all the items that are attached to all the mails in the mailbox. The items do not wind up in the inventory of the character though, but are still present in the mails from where they can be retreived normally, except for the items displayed but that cannot be retrieved due to the bug described above.]]></description>
			<content:encoded><![CDATA[When receiving attachments in the mail one or more of the attached items cannot be retrieved from the mail. In the cases I have observed the items turn up to be still in the inventory of the sender.<br />
<br />
When receiving multiple mails in the mailbox upon activating a mailbox an animation associated with receiving loot is displayed for all the items that are attached to all the mails in the mailbox. The items do not wind up in the inventory of the character though, but are still present in the mails from where they can be retreived normally, except for the items displayed but that cannot be retrieved due to the bug described above.]]></content:encoded>
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			<title><![CDATA[Healthy Bread consumable]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=584</link>
			<pubDate>Sat, 12 Oct 2019 02:11:21 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=1151">AurochsReborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=584</guid>
			<description><![CDATA[Healthy Bread (lvl 10 consumable) "increases health regeneration by 3 for 30min" is only lasting 5 minutes.]]></description>
			<content:encoded><![CDATA[Healthy Bread (lvl 10 consumable) "increases health regeneration by 3 for 30min" is only lasting 5 minutes.]]></content:encoded>
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			<title><![CDATA[Frametime spikes while when moving through areas]]></title>
			<link>https://forum.spellborn.org/showthread.php?tid=559</link>
			<pubDate>Sat, 14 Sep 2019 03:12:59 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.spellborn.org/member.php?action=profile&uid=1243">Bjartvangr</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.spellborn.org/showthread.php?tid=559</guid>
			<description><![CDATA[Hi!<br />
<br />
I've been looking forward to TCOS being playable again and I gave it a go yesterday and today.<br />
I noticed immediately there were a lot of hickups in framerate, so I started to look into it today, just running around the forest outside of Hawksmouth.<br />
<br />
As has been said in another post on framerate, the game is single-threaded.<br />
So, using Process Lasso I've set affinity for the process to a single core or a couple of cores to see how it behaves.<br />
When doing so I've also set affinity for all other processes to only use the remaining cores.<br />
<br />
With my now pretty old i5 3570k overclocked to 4.3 GHz I still don't reach 100% when I've locked the process to one core, it's usually around 90% with some variance, and split between two cores I can see that even though the work is using both cores it is at least seemingly fully or close to fully single-threaded, as the two cores hover between 40% and 60%, rarely ever reaching a combined 100%.<br />
<br />
With that said, frametimes and framerate are both fine so long as I stay in one area. But when I run into an area I haven't been in for a little while, the frametimes shoot up from ~17ms to spikes between 50-200ms. CPU usage stays the same throughout, so the issue seems to lie in loading in new resources into memory.<br />
<br />
I'm not sure what kind of expertise is currently available from the dev team but in terms of user experience this issue is a major hurdle which I can't overcome, and I can't enjoy the game like this. Was it always like this?<br />
<br />
OS: Windows 10 Pro<br />
Processor: i5-3570K @ 3.40GHz (Boost OC to 4.30 GHz)<br />
RAM: 8,00 GB DDR3 @ 1600 MHz<br />
GPU: GTX 970<br />
Game installed on drive: Samsung SSD 860 Evo]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
I've been looking forward to TCOS being playable again and I gave it a go yesterday and today.<br />
I noticed immediately there were a lot of hickups in framerate, so I started to look into it today, just running around the forest outside of Hawksmouth.<br />
<br />
As has been said in another post on framerate, the game is single-threaded.<br />
So, using Process Lasso I've set affinity for the process to a single core or a couple of cores to see how it behaves.<br />
When doing so I've also set affinity for all other processes to only use the remaining cores.<br />
<br />
With my now pretty old i5 3570k overclocked to 4.3 GHz I still don't reach 100% when I've locked the process to one core, it's usually around 90% with some variance, and split between two cores I can see that even though the work is using both cores it is at least seemingly fully or close to fully single-threaded, as the two cores hover between 40% and 60%, rarely ever reaching a combined 100%.<br />
<br />
With that said, frametimes and framerate are both fine so long as I stay in one area. But when I run into an area I haven't been in for a little while, the frametimes shoot up from ~17ms to spikes between 50-200ms. CPU usage stays the same throughout, so the issue seems to lie in loading in new resources into memory.<br />
<br />
I'm not sure what kind of expertise is currently available from the dev team but in terms of user experience this issue is a major hurdle which I can't overcome, and I can't enjoy the game like this. Was it always like this?<br />
<br />
OS: Windows 10 Pro<br />
Processor: i5-3570K @ 3.40GHz (Boost OC to 4.30 GHz)<br />
RAM: 8,00 GB DDR3 @ 1600 MHz<br />
GPU: GTX 970<br />
Game installed on drive: Samsung SSD 860 Evo]]></content:encoded>
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