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quick test - tcos tavern in ue4 - Printable Version +- The Chronicles of Spellborn (https://forum.spellborn.org) +-- Forum: Archive (https://forum.spellborn.org/forumdisplay.php?fid=6) +--- Forum: The Chronicles of Spellborn: Reborn (https://forum.spellborn.org/forumdisplay.php?fid=18) +--- Thread: quick test - tcos tavern in ue4 (/showthread.php?tid=224) Pages:
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quick test - tcos tavern in ue4 - Getty_ - 11-01-2018 Had a little bit of fun with the tcos assets. It might run slow on older gpus since I only used dynamic lights. winTCoS_32bit RE: quick test - tcos tavern in ue4 - Czelsior - 14-01-2018 Wow, this is impressive. Really nice work. RE: quick test - tcos tavern in ue4 - Getty_ - 15-01-2018 (14-01-2018, 02:59 PM)Czelsior Wrote: Wow, this is impressive. nah I barely did any work. all thanks to acid-burn and Polymo for packages and server I did wanted to add some sounds but I couldn't extract those, maybe I'll try again some other time RE: quick test - tcos tavern in ue4 - acid-burn - 15-01-2018 To export sounds, you can try using : 1. https://www.fileplanet.com/64426/60000/fileinfo/Unreal-Services-/-Package-Explorer-v1.1 2. with the Unreal 2004 editor (UnrealEd 3.0) by loading the files in data\sound from my converted files. (*.sbs) and in the sound browser export them as .wav The music files are simple ogg files RE: quick test - tcos tavern in ue4 - Polymo - 19-01-2018 Looks nice! RE: quick test - tcos tavern in ue4 - Saltiel - 20-01-2018 It looks great! Actually it seems sharper than the original. Did you have to do special conversion stuff to make it work? RE: quick test - tcos tavern in ue4 - Getty_ - 20-01-2018 (20-01-2018, 07:20 PM)Saltiel Wrote: It looks great! Actually it seems sharper than the original. Extracted models and textures using umodel (UE Viewer) and then using 'ActorX Importer for 3ds Max' to convert the models from .pskx to .fbx RE: quick test - tcos tavern in ue4 - Saltiel - 27-01-2018 So you did not have to use Acid's converted models? RE: quick test - tcos tavern in ue4 - Getty_ - 28-01-2018 (27-01-2018, 06:16 PM)Saltiel Wrote: So you did not have to use Acid's converted models? I did. umodel doesn't open tcos assets. he converted those to the ut2k4 format RE: quick test - tcos tavern in ue4 - japaokiko - 07-09-2018 (28-01-2018, 10:08 AM)Getty_ Wrote:(27-01-2018, 06:16 PM)Saltiel Wrote: So you did not have to use Acid's converted models? can u splain how you do that ? maybe put download link ? i am working on server files, and a had some clue to how to build that, but i can 'load' and compile the 'floor' and another stuffs to server... |