quick test - tcos tavern in ue4
Started by Getty_


Rate this topic
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


19 posts in this topic
Getty_
Junior Member
**


0
21 posts 1 threads Joined: Sep 2014
11-01-2018, 09:10 PM -
#1
Had a little bit of fun with the tcos assets. It might run slow on older gpus since I only used dynamic lights.

[Image: 7cRa5YF.png]

winTCoS_32bit

Czelsior
Eternal Guardian
***


0
187 posts 27 threads Joined: Aug 2010
14-01-2018, 02:59 PM -
#2
Wow, this is impressive.

Really nice work.
What lies hidden. must be found

TCoS Gameplay Videos:
http://www.youtube.com/user/czelsior

Getty_
Junior Member
**


0
21 posts 1 threads Joined: Sep 2014
15-01-2018, 12:39 PM -
#3
(14-01-2018, 02:59 PM)Czelsior Wrote: Wow, this is impressive.

Really nice work.

nah I barely did any work. all thanks to acid-burn and Polymo for packages and server

I did wanted to add some sounds but I couldn't extract those, maybe I'll try again some other time

acid-burn
Moderator
*****


0
207 posts 11 threads Joined: Sep 2010
15-01-2018, 08:57 PM -
#4
To export sounds, you can try using :
1. https://www.fileplanet.com/64426/60000/f...lorer-v1.1
2. with the Unreal 2004 editor (UnrealEd 3.0) by loading the files in data\sound from my converted files. (*.sbs) and in the sound browser export them as .wav

The music files are simple ogg files
[Image: banner10.jpg]
Polymo
Someone who thinks he can code
****


0
328 posts 39 threads Joined: Sep 2014
19-01-2018, 10:04 PM -
#5
Looks nice!
Saltiel
Retired dev
***


0
122 posts 3 threads Joined: Sep 2014
20-01-2018, 07:20 PM -
#6
It looks great! Actually it seems sharper than the original.
Did you have to do special conversion stuff to make it work?
Getty_
Junior Member
**


0
21 posts 1 threads Joined: Sep 2014
20-01-2018, 07:49 PM -
#7
(20-01-2018, 07:20 PM)Saltiel Wrote: It looks great! Actually it seems sharper than the original.
Did you have to do special conversion stuff to make it work?

Extracted models and textures using umodel (UE Viewer) and then using 'ActorX Importer for 3ds Max' to convert the models from .pskx to .fbx

Saltiel
Retired dev
***


0
122 posts 3 threads Joined: Sep 2014
27-01-2018, 06:16 PM -
#8
So you did not have to use Acid's converted models?
Getty_
Junior Member
**


0
21 posts 1 threads Joined: Sep 2014
28-01-2018, 10:08 AM -
#9
(27-01-2018, 06:16 PM)Saltiel Wrote: So you did not have to use Acid's converted models?

I did. umodel doesn't open tcos assets. he converted those to the ut2k4 format

japaokiko
Junior Member
**


0
5 posts 0 threads Joined: Sep 2018
07-09-2018, 10:56 PM -
#10
(28-01-2018, 10:08 AM)Getty_ Wrote:
(27-01-2018, 06:16 PM)Saltiel Wrote: So you did not have to use Acid's converted models?

I did. umodel doesn't open tcos assets. he converted those to the ut2k4 format

can u splain how you do that ?  maybe put download link ?
i am working on server files, and a had some clue to how to build that, but i can 'load' and compile the 'floor' and another stuffs to server...


Forum Jump:


Users browsing this thread: 1 Guest(s)