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quick test - tcos tavern in ue4
japaokiko   08-09-2018, 01:19 PM
#12
(08-09-2018, 09:57 AM)Getty_ Wrote:
(07-09-2018, 10:56 PM)japaokiko Wrote:
(28-01-2018, 10:08 AM)Getty_ Wrote:
(27-01-2018, 06:16 PM)Saltiel Wrote: So you did not have to use Acid's converted models?

I did. umodel doesn't open tcos assets. he converted those to the ut2k4 format

can u splain how you do that ?  maybe put download link ?
i am working on server files, and a had some clue to how to build that, but i can 'load' and compile the 'floor' and another stuffs to server...

the files were decrypted by someone else. i don't think there are any links still up

i don't think opening the maps works with only having those files. you need the .u files that were specifically made for the game

someone already posted an early server here on forums. what you're trying to do is different than that?

the .u files are on the client. to enter on map, and do some 'client' bases stuffs its not so hard.... can be done kinf of easy, the most hard work is on make the 'server' side;
think on that.... where the monster will walk ? what the monster will see ??? can you see another player ?? those king of configuration is, sometimes, a pain in ass to do...
and on that i have some clue .... but i need to 'open' those files...
i see the "encrypt" its not somethink so hard..... when u  see the hexcode of a ut2k4 file and the tcos there are not encrypt on that.... looks like configuration change.
there is some information on the package, like 0x04= 137 (ut2004 uses version 128 of package)
This post was last modified: 08-09-2018, 01:43 PM by japaokiko.
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quick test - tcos tavern in ue4 - by Getty_ - 11-01-2018, 09:10 PM


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