The following warnings occurred: | ||||||||||||||||||||||||||||||
Warning [2] Undefined variable $captcha - Line: 15 - File: global.php(587) : eval()'d code PHP 8.2.24 (Linux)
|
Tempest in the Aether (open source MMO)
|
Hi,
I'm a member of the Tempest in the Aether development team and I'd like to invite you guys to join our team. If I manage to get the required number of coders, they are happy to redesign the combat system to any system which works nice. The system I thought would be nice to include is a system where the player chooses between auto-aim and manual aim. This way you will not get aimbots, since auto-aim is included already. Also, it may get a spell system comparable to spellborn. http://www.tempestintheaether.org/ or #tempest-in-the-aether @ freenode.
This looks really really good! I wish I was any good at coding, I'd definately sign up for something like this.
What's your task on the project, Nander? Quote:This looks great I have already signed up at the website. I am not very good at programing. However, I am learning, and I am also a musician so I have some ideas for game music can't wait to get started with this project. Nice, keep us posted how it's going! What tools do you use for composing? (software) Quote:This looks really really good! I wish I was any good at coding, I'd definately sign up for something like this. Two things: 1. Trying to get some elements of spellborn into the game 2. Combat system. I could use some help with that.. https://docs.google.com/document/d/1krHH...P&hl=en_US <- this is the combat system I had in mind. Right now nearly all departments require more human resources. Departments: 1. Writing (quests; environment/storyline) 2. Graphics (2d, 3d) 3. Sound (music, ambiance, effects) 4. Coding (client, server) Again: join the forums or join the irc channel. IRC works best. This post was last modified: 17-06-2011, 12:28 AM by nander.
Quote:Two things: Looks good. I hope you can succeed in the project, recreating a combat system similar to spellborn's is quite the task. Quote:We're using the planeshift engine, so many parts are in place already, so I'll start by implementing both input methods (manual and auto-aim). The skilldeck is less important to my opinion, I'll look into that after I nailed the aiming. Oh, I see. Interesting! |
« Next Oldest | Next Newest »
|