10-02-2019, 06:06 PM -
When opening the door with the key on the shardship the client crashes.
Crashlog:
SB rev Spellborn Version 1.0.5.5, Jan 25 2019 [Head Build]
OS: Windows 7 6.1 (Build: 7601)
CPU: GenuineIntel Core i7-class processor @ 3293 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 550 Ti (9135)
UGUI_Page::DrawComponents <- UGUI_Page::Draw <- UGUI_Page::DrawComponents <- UGUI_Window::DrawComponents <- UGUI_Page::Draw <- UGUI_Window::Draw <- (HUD_NewLoot Package.HUD_NewLoot) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UBase_GameClient::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- s_client::tick <- s_client::frame
Crashlog:
SB rev Spellborn Version 1.0.5.5, Jan 25 2019 [Head Build]
OS: Windows 7 6.1 (Build: 7601)
CPU: GenuineIntel Core i7-class processor @ 3293 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 550 Ti (9135)
UGUI_Page::DrawComponents <- UGUI_Page::Draw <- UGUI_Page::DrawComponents <- UGUI_Window::DrawComponents <- UGUI_Page::Draw <- UGUI_Window::Draw <- (HUD_NewLoot Package.HUD_NewLoot) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UBase_GameClient::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- s_client::tick <- s_client::frame
This post was last modified: 23-02-2019, 03:57 PM by Czelsior.