The Chronicles of Spellborn

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some progress on the npcs:
[Image: lfVAvpS.jpg]


the field i suspected is indeed linked to shifting. And I could get rid of the errors. Though there a still quite a few things unclear.

Hey,

Another update, about players synchronization this time. The packet adding (other) players is completely reversed so here is a little screenshot:

Actually you see multiples players here at the same place because I send this packet every time my server receive an update movement with physic from my client...

P.S: he is not flying, just standing on a small tree ^^

Edit: A stuffed one this time ^^

<a class="bbc_url" href="http://postimg.org/image/svqmsd9e5/">[Image: s2c_player_add2.jpg]</a>

[Image: post-621-0-64563600-1412273640_thumb.jpg]

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Hey,

Another update, about players synchronization this time. The packet adding (other) players is completely reversed so here is a little screenshot:

Actually you see multiples players here at the same place because I send this packet every time my server receive an update movement with physic from my client...

P.S: he is not flying, just standing on a small tree ^^


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Nice! That's great a good step ahead. [Image: default_smile.png]

I have the feel that we all will meet each other in hawksmouth soon. [Image: default_wink.png]

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I have the feel that we all will meet each other in hawksmouth soon. [Image: default_wink.png]


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THE HYPE IS REAL

It feels so good to be reading this thread...

It's way too soon for any hype [Image: default_wink.png]

There is a loooot of work before having something fun to play with. Currently you can log into hawksmouth (it could be another map) without your items (just your appareance) and you can't see other players. The screen above is a more a "proof of concept", as the movements are not handled seeing other players immobile would not  be very interesting.

 

Edit: just wanted to add: being able to walk and chat with other players seems already interesting for me. Of course we want to go further but there is a lot of work, for instance on the data (where are the NPCs? which NPC gives which quest? What is the item related to that ID? etc) to be able to implements more advanced gameplay mechanics. So this will not be tomorrow ^^

Sorry but I had to share that dafuq moment, little moment of loneliness...

Video explanation: for now, I did not manage to synchronize players move except if I tell to the client "Ok, this guy is sitting on the ground"...

 

http://videobam.com/rQYfX

 

PS: As you can see, I am running out of imagination for players name...

 

Edit: Tada, this time it's working! I think I was really tired yesterday, it did not work because of a groundspeedmodifier I forgot to set (so it was always equal to 0).

http://videobam.com/xHzJK

Just miss the player rotation, but it will be easy to implement.

 

Edit²: Rotation handled [Image: default_smile.png]

And some progress on the npcs


<iframe width="480" height="270" src="https://www.youtube.com/embed/YcSH6Wd6zrM?feature=oembed" frameborder="0"></iframe>
 

Movement is still a little stuttering, dont know why.

 

Edit: fixed the movement.

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 (where are the NPCs? which NPC gives which quest? What is the item related to that ID? etc) 

 

 


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I guess this might be helpful http://spellborn.wikia.com/wiki/Category...ing_Quests

 

Also, that progress is insane! Cool dance at end xd

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