Yep I just answered!
I also edited my previous message live so I updated my answer. Currently the forum is buggy for me so I do not see your spoiler
Edit: Yes I mean exactly these delegates! The character creation one
is not very useful update: would be helpful too, but if you have the data about the character selection script, we would be one step closer to the spellborn world!
Sorry for double post, but I just updated the doc with packet layout. Miss some information sorry I am in a hurry I have to go to university xD will ,continue the work later in the day!
i think i puzzled together something.
In S2C_WORLD_LOGIN
The Subroutine 100027F0 maps well to something i found somewhere in the sdk (even though that may be just coincidence)
(this is hexrays decompiler output with my comments)
<pre class="_prettyXprint">
char __cdecl 100027F0(int a1, int a2)
{
 (d_mmos__d_message__read)(*a2, a1, 4);       // int Body
 d_mmos__d_message__read(a1 + 4, 4);          // int Mind
 d_mmos__d_message__read(a1 + 8, 4);          // int Focus
 d_mmos__d_message__read(a1 + 12, 4);         // float Physique
 d_mmos__d_message__read(a1 + 16, 4);         // float Morale
 d_mmos__d_message__read(a1 + 20, 4);         // float Concentration
 d_mmos__d_message__read(a1 + 24, 4);         // int FameLevel
 d_mmos__d_message__read(a1 + 28, 4);         // int PePRank
 d_mmos__d_message__read(a1 + 32, 4);         // float RuneAffinity
 d_mmos__d_message__read(a1 + 36, 4);         // float SpiritAffinity
 d_mmos__d_message__read(a1 + 40, 4);         // float SoulAffinity
 d_mmos__d_message__read(a1 + 44, 4);         // float MeleeResistance
 d_mmos__d_message__read(a1 + 48, 4);         // float RangedResistance
 d_mmos__d_message__read(a1 + 52, 4);         // float MagicResistance
 d_mmos__d_message__read(a1 + 56, 4);         // int MaxHealth
 d_mmos__d_message__read(a1 + 60, 4);         // float PhysiqueRegeneration
 d_mmos__d_message__read(a1 + 64, 4);         // float PhysiqueDegeneration
 d_mmos__d_message__read(a1 + 68, 4);         // float MoraleRegeneration
 d_mmos__d_message__read(a1 + 72, 4);         // float MoraleDegeneration
 d_mmos__d_message__read(a1 + 76, 4);         // float ConcentrationRegeneration
 d_mmos__d_message__read(a1 + 80, 4);         // float ConcentrationDegeneration
 d_mmos__d_message__read(a1 + 84, 4);         // float HealthRegeneration
 d_mmos__d_message__read(a1 + 88, 4);         // float AttackSpeedBonus
 d_mmos__d_message__read(a1 + 92, 4);         // float MovementSpeedBonus
 d_mmos__d_message__read(a1 + 96, 4);         // float DamageBonus
 d_mmos__d_message__read(a1 + 100, 4);        // float CopyHealth
 return 1;
}</pre>
cool, i could access the dead-dude-world-thing too
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And from what i see in the character sheet ingame it seems the values in the above post are right
You've got the hex ray decompiler ? I should really download it it would save me a lot of time xD
I think you are right because I found something similar at the other end of the process, in onWorldLogin and setBaseCharacterInfo related stuff. There are a lot of offsets, related to character, items, skilldeck etc. This is the next step to investigate in the character data analysis.
Glad to see that you find quickly the interesting places!
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Edit: updated the doc a little with info about other packet structures.
You guys are genius.
Thx to everyone here.
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But i dont know how to make him move (you can turn around and jump, but not move in any direction)
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Edit: is there any way to see your characters face from the front?
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And if i see that right, inside world_login you can make yourself a gamemaster (atleast the client sends specific messages if enabled)
You can move the camera when you press the right mouse key and move the mouse.
Zoom in or out with the mousewheel.
But i'm not sure if this will work in your testing environment
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And that picture looks awsome
But that wont show his face, he always faces my viewing direction.
Hmm it's too long since I played the last time.
Try the left mousekey.
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If that does'nt help try to hold SHIFT or CRTL while doing it.
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Edit: I think it was the R Key